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Beginning Microsoft Kinect for Windo...
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Rahman, Mansib.
Beginning Microsoft Kinect for Windows SDK 2.0motion and depth sensing for natural user interfaces /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Beginning Microsoft Kinect for Windows SDK 2.0by Mansib Rahman.
其他題名:
motion and depth sensing for natural user interfaces /
作者:
Rahman, Mansib.
出版者:
Berkeley, CA :Apress :2017.
面頁冊數:
xx, 297 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
標題:
Kinect (Programmable controller)
電子資源:
http://dx.doi.org/10.1007/978-1-4842-2316-1
ISBN:
9781484223161$q(electronic bk.)
Beginning Microsoft Kinect for Windows SDK 2.0motion and depth sensing for natural user interfaces /
Rahman, Mansib.
Beginning Microsoft Kinect for Windows SDK 2.0
motion and depth sensing for natural user interfaces /[electronic resource] :by Mansib Rahman. - Berkeley, CA :Apress :2017. - xx, 297 p. :ill., digital ;24 cm.
Introduction -- 1. Getting Started -- 2. Understanding How the Kinect Works -- 3. Working with Image Data Sources -- 4. Audio & Speech -- 5. Body & Face Tracking -- 6. Computer Vision & Image Processing -- 7. Game Development with Unity -- 8. Miscellaneous Tools -- 9. Appendix: Windows 10 & Universal Windows Platform.
Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications. Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies. What You Will Learn: Set up Kinect 2 and a workspace for Kinect application development Access audio, color, infrared, and skeletal data streams from Kinect Use gesture and speech recognition Perform computer vision manipulations on image data streams Develop Windows Store apps and Unity3D applications with Kinect 2 Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system)
ISBN: 9781484223161$q(electronic bk.)
Standard No.: 10.1007/978-1-4842-2316-1doiSubjects--Topical Terms:
791513
Kinect (Programmable controller)
LC Class. No.: TJ223.P76
Dewey Class. No.: 006.22
Beginning Microsoft Kinect for Windows SDK 2.0motion and depth sensing for natural user interfaces /
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Introduction -- 1. Getting Started -- 2. Understanding How the Kinect Works -- 3. Working with Image Data Sources -- 4. Audio & Speech -- 5. Body & Face Tracking -- 6. Computer Vision & Image Processing -- 7. Game Development with Unity -- 8. Miscellaneous Tools -- 9. Appendix: Windows 10 & Universal Windows Platform.
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Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications. Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies. What You Will Learn: Set up Kinect 2 and a workspace for Kinect application development Access audio, color, infrared, and skeletal data streams from Kinect Use gesture and speech recognition Perform computer vision manipulations on image data streams Develop Windows Store apps and Unity3D applications with Kinect 2 Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system)
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