語系:
繁體中文
English
說明(常見問題)
圖資館首頁
登入
回首頁
切換:
標籤
|
MARC模式
|
ISBD
Computer graphics for Java programmers
~
Ammeraal, Leen.
Computer graphics for Java programmers
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Computer graphics for Java programmersby Leen Ammeraal, Kang Zhang.
作者:
Ammeraal, Leen.
其他作者:
Zhang, Kang.
出版者:
Cham :Springer International Publishing :2017.
面頁冊數:
ix, 387 p. :ill. (some col.), digital ;24 cm.
Contained By:
Springer eBooks
標題:
Computer graphics.
電子資源:
http://dx.doi.org/10.1007/978-3-319-63357-2
ISBN:
9783319633572$q(electronic bk.)
Computer graphics for Java programmers
Ammeraal, Leen.
Computer graphics for Java programmers
[electronic resource] /by Leen Ammeraal, Kang Zhang. - 3rd ed. - Cham :Springer International Publishing :2017. - ix, 387 p. :ill. (some col.), digital ;24 cm.
1 - Elementary Concepts -- 2 - Applied Geometry -- 3 - Geometrical Transformations -- 4 - Classic 2D Algorithms -- 5 - Perspective and 3D Data Structure -- 6 - Hiddden-Line and Hidden-Face Removal -- 7 - Color, Texture, and Shading -- 8 - Fractals -- Appendix A - Interpolation of 1/z -- Appendix B - Class Obj3D -- Appendix C - Hidden-Line Tests and Implementation -- Appendix D - Several 3D Objects -- Appendix E - Hints and Solutions to Exercises -- Bibliography -- Index.
This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding. Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java. Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.
ISBN: 9783319633572$q(electronic bk.)
Standard No.: 10.1007/978-3-319-63357-2doiSubjects--Topical Terms:
182120
Computer graphics.
LC Class. No.: T385
Dewey Class. No.: 006.6
Computer graphics for Java programmers
LDR
:02569nmm a2200325 a 4500
001
523319
003
DE-He213
005
20180423094914.0
006
m d
007
cr nn 008maaau
008
180628s2017 gw s 0 eng d
020
$a
9783319633572$q(electronic bk.)
020
$a
9783319633565$q(paper)
024
7
$a
10.1007/978-3-319-63357-2
$2
doi
035
$a
978-3-319-63357-2
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
T385
072
7
$a
UML
$2
bicssc
072
7
$a
COM012000
$2
bisacsh
082
0 4
$a
006.6
$2
23
090
$a
T385
$b
.A518 2017
100
1
$a
Ammeraal, Leen.
$3
794442
245
1 0
$a
Computer graphics for Java programmers
$h
[electronic resource] /
$c
by Leen Ammeraal, Kang Zhang.
250
$a
3rd ed.
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2017.
300
$a
ix, 387 p. :
$b
ill. (some col.), digital ;
$c
24 cm.
505
0
$a
1 - Elementary Concepts -- 2 - Applied Geometry -- 3 - Geometrical Transformations -- 4 - Classic 2D Algorithms -- 5 - Perspective and 3D Data Structure -- 6 - Hiddden-Line and Hidden-Face Removal -- 7 - Color, Texture, and Shading -- 8 - Fractals -- Appendix A - Interpolation of 1/z -- Appendix B - Class Obj3D -- Appendix C - Hidden-Line Tests and Implementation -- Appendix D - Several 3D Objects -- Appendix E - Hints and Solutions to Exercises -- Bibliography -- Index.
520
$a
This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding. Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java. Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.
650
0
$a
Computer graphics.
$3
182120
650
0
$a
Java (Computer program language)
$3
189341
650
1 4
$a
Computer Science.
$3
212513
650
2 4
$a
Computer Graphics.
$3
274515
650
2 4
$a
Computer-Aided Engineering (CAD, CAE) and Design.
$3
274500
650
2 4
$a
Programming Languages, Compilers, Interpreters.
$3
274102
700
1
$a
Zhang, Kang.
$3
484875
710
2
$a
SpringerLink (Online service)
$3
273601
773
0
$t
Springer eBooks
856
4 0
$u
http://dx.doi.org/10.1007/978-3-319-63357-2
950
$a
Computer Science (Springer-11645)
筆 0 讀者評論
全部
電子館藏
館藏
1 筆 • 頁數 1 •
1
條碼號
館藏地
館藏流通類別
資料類型
索書號
使用類型
借閱狀態
預約狀態
備註欄
附件
000000147628
電子館藏
1圖書
電子書
EB T385 A518 2017
一般使用(Normal)
在架
0
1 筆 • 頁數 1 •
1
多媒體
多媒體檔案
http://dx.doi.org/10.1007/978-3-319-63357-2
評論
新增評論
分享你的心得
Export
取書館別
處理中
...
變更密碼
登入