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Introducing JavaScript game developm...
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SpringerLink (Online service)
Introducing JavaScript game developmentbuild a 2D game from the ground up /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Introducing JavaScript game developmentby Graeme Stuart.
Reminder of title:
build a 2D game from the ground up /
Author:
Stuart, Graeme.
Published:
Berkeley, CA :Apress :2017.
Description:
xi, 209 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Computer gamesProgramming.
Online resource:
http://dx.doi.org/10.1007/978-1-4842-3252-1
ISBN:
9781484232521$q(electronic bk.)
Introducing JavaScript game developmentbuild a 2D game from the ground up /
Stuart, Graeme.
Introducing JavaScript game development
build a 2D game from the ground up /[electronic resource] :by Graeme Stuart. - Berkeley, CA :Apress :2017. - xi, 209 p. :ill., digital ;24 cm.
Section 1. Drawing -- 1. HTML5 and the Canvas Element -- 2. Understand Paths -- 3. Drawing to a Design -- 4. Drawing a Spaceship -- 5. Drawing an Asteroid -- Section 2. Animation -- 6. Basic Animation -- 7. Animating Asteroids -- 8. Practicing Objects -- 9. Inheritance -- Section 3. Building the Game -- 10. Simple Keyboard Interaction -- 11. Controlling the Ship -- 12. Collision Detection -- 13. Death or Glory.
Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders. You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You'll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take your code base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games. Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey.
ISBN: 9781484232521$q(electronic bk.)
Standard No.: 10.1007/978-1-4842-3252-1doiSubjects--Topical Terms:
214996
Computer games
--Programming.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.8151
Introducing JavaScript game developmentbuild a 2D game from the ground up /
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Section 1. Drawing -- 1. HTML5 and the Canvas Element -- 2. Understand Paths -- 3. Drawing to a Design -- 4. Drawing a Spaceship -- 5. Drawing an Asteroid -- Section 2. Animation -- 6. Basic Animation -- 7. Animating Asteroids -- 8. Practicing Objects -- 9. Inheritance -- Section 3. Building the Game -- 10. Simple Keyboard Interaction -- 11. Controlling the Ship -- 12. Collision Detection -- 13. Death or Glory.
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Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders. You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You'll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take your code base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games. Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey.
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Professional and Applied Computing (Springer-12059)
based on 0 review(s)
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EB QA76.76.C672 S929 2017 2017
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http://dx.doi.org/10.1007/978-1-4842-3252-1
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