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Storytelling industriesnarrative pro...
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Smith, Anthony N.
Storytelling industriesnarrative production in the 21st century /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Storytelling industriesby Anthony N. Smith.
其他題名:
narrative production in the 21st century /
作者:
Smith, Anthony N.
出版者:
Cham :Springer International Publishing :2018.
面頁冊數:
ix, 266 p. :ill., digital ;22 cm.
Contained By:
Springer eBooks
標題:
Narration (Rhetoric)
電子資源:
http://dx.doi.org/10.1007/978-3-319-70597-2
ISBN:
9783319705972$q(electronic bk.)
Storytelling industriesnarrative production in the 21st century /
Smith, Anthony N.
Storytelling industries
narrative production in the 21st century /[electronic resource] :by Anthony N. Smith. - Cham :Springer International Publishing :2018. - ix, 266 p. :ill., digital ;22 cm.
1. Introduction -- 2. Narratives in the Media Convergence Era: The Industrial Dimensions of Medium Specificity -- 3. Economic Specificity in Narrative Design: the Business of Television Drama Storytelling -- 4. Audience Specificity in Narrative Design: Comic-Book Storytelling in the Inclusivity Era -- 5. Technological Specificity in Narrative Design: Story-Driven Videogame Series in an Upgrade Culture -- 6. Conclusion.
This book shows how the unique characteristics of traditionally differentiated media continue to determine narrative despite the recent digital convergence of media technologies. The author argues that media are now each largely defined by distinctive industrial practices that continue to preserve their identities and condition narrative production. Furthermore, the book demonstrates how a given medium's variability in institutional and technological contexts influences diverse approaches to storytelling. By connecting US film, television, comic book and video game industries to their popular fictional characters and universes; including Star Wars, Batman, Game of Thrones and Grand Theft Auto; the book identifies how differences in industrial practice between media inform narrative production. This book is a must read for students and scholars interested in transmedia storytelling.
ISBN: 9783319705972$q(electronic bk.)
Standard No.: 10.1007/978-3-319-70597-2doiSubjects--Topical Terms:
176844
Narration (Rhetoric)
LC Class. No.: P96.N35 / S65 2018
Dewey Class. No.: 302.23
Storytelling industriesnarrative production in the 21st century /
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1. Introduction -- 2. Narratives in the Media Convergence Era: The Industrial Dimensions of Medium Specificity -- 3. Economic Specificity in Narrative Design: the Business of Television Drama Storytelling -- 4. Audience Specificity in Narrative Design: Comic-Book Storytelling in the Inclusivity Era -- 5. Technological Specificity in Narrative Design: Story-Driven Videogame Series in an Upgrade Culture -- 6. Conclusion.
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This book shows how the unique characteristics of traditionally differentiated media continue to determine narrative despite the recent digital convergence of media technologies. The author argues that media are now each largely defined by distinctive industrial practices that continue to preserve their identities and condition narrative production. Furthermore, the book demonstrates how a given medium's variability in institutional and technological contexts influences diverse approaches to storytelling. By connecting US film, television, comic book and video game industries to their popular fictional characters and universes; including Star Wars, Batman, Game of Thrones and Grand Theft Auto; the book identifies how differences in industrial practice between media inform narrative production. This book is a must read for students and scholars interested in transmedia storytelling.
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