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Video games and well-being press start /
~
Kowert, Rachel.
Video games and well-being press start /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Video games and well-beingedited by Rachel Kowert.
其他題名:
press start /
其他作者:
Kowert, Rachel.
出版者:
Cham :Springer International Publishing :2020.
面頁冊數:
xvii, 166 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
標題:
Clinical psychology.
電子資源:
https://doi.org/10.1007/978-3-030-32770-5
ISBN:
9783030327705$q(electronic bk.)
Video games and well-being press start /
Video games and well-being
press start /[electronic resource] :edited by Rachel Kowert. - Cham :Springer International Publishing :2020. - xvii, 166 p. :ill., digital ;24 cm. - Palgrave studies in cyberpsychology. - Palgrave studies in cyberpsychology..
This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of "geek therapy." This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.
ISBN: 9783030327705$q(electronic bk.)
Standard No.: 10.1007/978-3-030-32770-5doiSubjects--Topical Terms:
328102
Clinical psychology.
LC Class. No.: RC466.8 / .V53 2020
Dewey Class. No.: 616.89
National Library of Medicine Call No.: BF 636
Video games and well-being press start /
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