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Current and prospective applications...
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Choi, Dong Hwa, (1964-)
Current and prospective applications of virtual reality in higher education
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Current and prospective applications of virtual reality in higher educationDong Hwa Choi, Amber Dailey-Hebert, Judi Simmons Estes, editors.
其他作者:
Choi, Dong Hwa,
出版者:
Hershey, Pennsylvania :IGI Global,2020.
面頁冊數:
1 online resource (xvii, 328 p.)
標題:
Virtual reality in higher education.
電子資源:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-7998-4960-5
ISBN:
9781799849612 (ebk.)
Current and prospective applications of virtual reality in higher education
Current and prospective applications of virtual reality in higher education
[electronic resource] /Dong Hwa Choi, Amber Dailey-Hebert, Judi Simmons Estes, editors. - Hershey, Pennsylvania :IGI Global,2020. - 1 online resource (xvii, 328 p.)
Includes bibliographical references and index.
Chapter 1. This history and evolution of virtual reality -- Chapter 2. A literature review on the use of three-dimensional virtual worlds in higher education -- Chapter 3. Virtual reality, augmented reality, and mixed reality in education: a brief overview -- Chapter 4. Technical details and educational applications for virtual reality technologies -- Chapter 5. Facilitation strategies to moderate synchronous virtual discussion groups in teacher training -- Chapter 6. Developing an immersive virtual classroom: teachlive a case study -- Chapter 7. Creating a virtual reality lab: using a student-centered approach -- Chapter 8. Engaging students in a computer diversity course through virtual worlds -- Chapter 9. Board games, zombies, and minecraft: gamification in higher education -- Chapter 10. AI and AR: a copacetic approach in the new educational environment -- Chapter 11. Virtual reality in social work education: models, meaning, and purpose for enhanced learning -- Chapter 12. Using virtual reality in college student mental health treatment.
"This book provides research on the integration of virtual reality in education programs and establishes foundations for course design, program development, and institutional strategic planning. The book covers an overall understanding and approach to virtual reality in education, specific applications of using virtual reality in higher education, and prospects and issues of virtual reality in the future"--
ISBN: 9781799849612 (ebk.)Subjects--Topical Terms:
530141
Virtual reality in higher education.
LC Class. No.: LB2395.7 / .C87 2020
Dewey Class. No.: 378.1/73468
Current and prospective applications of virtual reality in higher education
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Chapter 1. This history and evolution of virtual reality -- Chapter 2. A literature review on the use of three-dimensional virtual worlds in higher education -- Chapter 3. Virtual reality, augmented reality, and mixed reality in education: a brief overview -- Chapter 4. Technical details and educational applications for virtual reality technologies -- Chapter 5. Facilitation strategies to moderate synchronous virtual discussion groups in teacher training -- Chapter 6. Developing an immersive virtual classroom: teachlive a case study -- Chapter 7. Creating a virtual reality lab: using a student-centered approach -- Chapter 8. Engaging students in a computer diversity course through virtual worlds -- Chapter 9. Board games, zombies, and minecraft: gamification in higher education -- Chapter 10. AI and AR: a copacetic approach in the new educational environment -- Chapter 11. Virtual reality in social work education: models, meaning, and purpose for enhanced learning -- Chapter 12. Using virtual reality in college student mental health treatment.
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"This book provides research on the integration of virtual reality in education programs and establishes foundations for course design, program development, and institutional strategic planning. The book covers an overall understanding and approach to virtual reality in education, specific applications of using virtual reality in higher education, and prospects and issues of virtual reality in the future"--
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