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The Korean wave in a post-pandemic worldBTS, Cosmax and Squid Game /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
The Korean wave in a post-pandemic worldby Geon-Cheol Shin, Mark D. Whitaker.
其他題名:
BTS, Cosmax and Squid Game /
作者:
Shin, Geon-Cheol.
其他作者:
Whitaker, Mark D.
出版者:
Singapore :Springer Nature Singapore :2023.
面頁冊數:
xxi, 748 p. :ill., digital ;24 cm.
Contained By:
Springer Nature eBook
標題:
COVID-19 Pandemic, 2020-Economic aspectsKorea (South)
標題:
Korea (South)
電子資源:
https://doi.org/10.1007/978-981-99-3683-0
ISBN:
9789819936830$q(electronic bk.)
The Korean wave in a post-pandemic worldBTS, Cosmax and Squid Game /
Shin, Geon-Cheol.
The Korean wave in a post-pandemic world
BTS, Cosmax and Squid Game /[electronic resource] :by Geon-Cheol Shin, Mark D. Whitaker. - Singapore :Springer Nature Singapore :2023. - xxi, 748 p. :ill., digital ;24 cm.
Introduction -- The Development of Korean Wave (Hallyu) -- Success Factors of the Korean Wave -- Korean Wave in the Post-Pandemic Era -- BTS -- Cosmax -- Squid Game -- Conclusion.
This book presents an analysis of how the economic Korean Miracle spread into the cultural "Korean Wave" (Hallyu) First only in Asian countries and then around the world, the rising popularity of the Korean Wave continued within the pandemic-despite or even because of policies of digital lockdowns. Partially, this has been by design as Korea for decades has had a very strong fast development drive in telecommunications and that aided the growth of its cultural wave. Partially however, this became exclusively by default how the Korean Wave had to spread increasingly in a digital manner after 2020 globally, in response to many countries' rules regarding the COVID-19 pandemic in their attempts to enforce a decline in face-to-face content consumption. In retrospect, this has meant only more digital growth and innovation for the Korean Wave in past years compared to other cultures' entertainment complexes that suffered more. Korea's earlier digital readiness combined with later lockdown conditions and pushed the Korean Wave further ahead. Despite the ending of COVID-19 lockdowns in many countries, a greater digital aftermath will continue in the cultural industry and in the economy in general. This is due to changes created in cultural preferences, in organizational investments, and in communication technologies due to those lockdowns. Thus, the authors examine how the Korean Wave coped actively with a pronounced digital shift by default in all aspects of media including production, distribution, and consumption. In turn, they examine how the greater digital shift in the world's culture and economy influenced the Korean Wave's entertainment performances, TV dramas, and cosmetics-among other areas. The authors analyze general trends in the Korean Wave's economics, culture, and technology along with specific strong cases of the K-pop boy group BTS, the cosmetics manufacturer Cosmax, and the television series Squid Game. Since the Korean Wave continues to grow in popularity within a more exclusive digital socialization, future implications of such a competitive digital world economy and multi-polar digital world culture are discussed for all countries as well.
ISBN: 9789819936830$q(electronic bk.)
Standard No.: 10.1007/978-981-99-3683-0doiSubjects--Topical Terms:
962243
COVID-19 Pandemic, 2020-
--Economic aspects--Korea (South)Subjects--Geographical Terms:
298084
Korea (South)
LC Class. No.: DS922.7
Dewey Class. No.: 951.9505
The Korean wave in a post-pandemic worldBTS, Cosmax and Squid Game /
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