Human-computer interaction.
概要
作品: | 445 作品在 269 項出版品 269 種語言 |
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書目資訊
Satisficing games and decision making :with applications to engineering and computer science /
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Avatars at work and play :collaboration and interaction in shared virtual environments /
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Adaptive perspectives on human-technology interaction :methods and models for cognitive engineering and human-computer interaction /
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Human computer interaction :developing effective organizational information systems /
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Process-aware information systems bridging people and software through process technology /
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Designing with blends :conceptual foundations of human-computer interaction and software engineering /
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Knowledge structures for communications in human-computer systems :general automata-based /
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Cognition, Communication and Interaction :Transdisciplinary Perspectives on Interactive Technology /
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Probing Experience :From Assessment of User Emotions and Behaviour to Development of Products /
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Cognition, communication and interaction :transdisciplinary perspectives on interactive technology /
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Interactive speech technologyhuman factors issues in the application of speech input/output to computers /
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Cross-disciplinary advances in human computer interaction :user modeling, social computing, and adaptive interfaces /
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HCI beyond the GUIdesign for haptic, speech, olfactory and other nontraditional interfaces /
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New trends on human-computer interactionresearch, development, new tools and methods /
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Human-centered software engineeringsoftware engineering models, patterns and architectures for HCI /
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Designing the user interface :strategies for effective human-computer interaction /
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Designing user friendly augmented work environmentsfrom meeting rooms to digital collaborative spaces /
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Dialogue processing in spoken language systemsECAI'96 workshop, Budapest, Hungary, August 13, 1996 : revised papers /
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Human-computer interaction and operators' performanceoptimizing work design with activity theory /
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Multimodal signal processing :theory and applications for human-computer interaction /
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Music recommendation and discoverythe long tail, long fail, and long play in the digital music space /
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Multimedia interaction and intelligent user interfacesprinciples, methods and applications /
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Designing interfaces in public settingsunderstanding the role of the spectator in human-computer interaction /
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Human-computer interaction and innovation in handheld, mobile, and wearable technologies /
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Human-centered design of e-health technologies :concepts, methods and applications /
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Speech, image, and language processing for human computer interactionmulti-modal advancements /
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Human computer interaction and innovation in handheld, mobile, and wearable technologies
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Affective, interactive and cognitive methods for e-learning designcreating an optimal education experience /
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Games-based learning advancements for multi-sensory human computer interfacestechniques and effective practices /
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EPedagogy in online learningnew developments in web mediated human computer interaction /
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Engaging older adults with modern technologyInternet use and information access needs /
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User unfriendlyconsumer struggles with personal technologies, fromclocks and sewing machines to cars and computers /
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Time and the digitalconnecting technology, aesthetics, and a process philosophy of time /
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Usability in government systemsuser experience design for citizens and public servants /
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Human-computer etiquettecultural expectations and the design implications they place on computers and technology /
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Natural interaction with robots, knowbots and smartphonesputting spoken dialog systems into practice /
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Social interaction, globalization and computer-aided analysisa practical guide to developing social simulation /
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Foundations for designing user-centered systemswhat system designers need to know about people /
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Smart organizations and smart artifactsfostering interaction between people, technologies and processes /
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Cultural differences in human-computer interactiontowards culturally adaptive human-machine interaction /
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Human interaction with technology for working, communicating, and learningadvancements /
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Creating second livescommunity, identity and spatiality as constructions of the virtual /
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Social collective intelligencecombining the powers of humans and machines to build a smarter society /
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Better decision making in complex, dynamic taskstraining with human-facilitated interactive learning environments /
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Emergent collaboration infrastructurestechnology design for inter-organizational crisis management /
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Patterns of HCI design and HCI design of patternsbridging HCI design and model-driven software engineering /
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Deconstructing ethnographytowards a social methodology for ubiquitous computing and interactive systems design /
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Peripheral interactionchallenges and opportunities for HCI in the periphery of attention /
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Handbook of research on synthesizing human emotion in intelligent systems and robotics
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Why engagement matterscross-disciplinary perspectives of user engagement in digital media /
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Human-experiential design of presence in everyday blended realityliving in the here and now /
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Conceptual design for interactive systemsdesigning forperformance and user experience /
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Emotions and personality in personalized servicesmodels, evaluation and applications /
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Software developers as userssemiotic investigations in human-centered software development /
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Cross-cultural human-computer interaction and user experience designa semiotic perspective /
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Toward brain-computer interaction in paralysisa new approach based on visual evoked potentials and depth-of-field /
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Making sense of hapticsfundamentals of perception and implications for device design /
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Engineering computational emotiona reference model for emotion in artificial systems /
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Advances in culturally-aware intelligent systems and in cross-cultural psychological studies
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Innovative methods, user-friendly tools, coding, and design approaches in people-oriented programming
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UX five-second rulesguidelines for user experience design's simplest testing technique /
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Modeling human-system interactionphilosophical and methodological considerations, with examples /
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Human bond communicationthe holy grail of holistic communication and immersive experience /
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Practical Bot developmentdesigning and building Bots with Node.js and Microsoft Bot framework /
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How to compete in the age of artificial intelligenceimplementing a collaborative human-machine strategy for your business /
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UX optimizationcombining behavioral UX and usability testing data to optimize websites /
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Returning to interpersonal dialogue and understanding human communication in the digital age
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Learning technologies and the bodyintegration and implementation in formal and informal learning environments /
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Learning in a digital worldperspective on interactive technologies for formal and informal education /
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Personalizing hapticsfrom individuals' sense-making schemas to end-user haptic tools /
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Talker quality in human and machine interactionmodeling the listener's perspective in passive and interactive scenarios /
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Practical user researcheverything you need to know to integrate user research to your product development /
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Why digital displays cannot replace paperthe cognitive science of media for reading and writing /
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Microsoft Conversational AI platform for developersend-to-end chatbot development from planning to deployment /
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High-density integrated electrocortical neural interfaceslow-noise low-power system-on-chip design methodology /
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Handbook of research on user experience in Web 2.0 technologies and its impact on universities and businesses
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Parallel servicesintelligent systems of digital twins and metaverses for services science /
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Semantics of belief change operators for intelligent agentsiteration, postulates, and realizability /
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Emerging metaverse XR and video multimedia technologiesmodern streaming and multimedia systems and applications /
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