Augmented reality.
Overview
Works: | 46 works in 40 publications in 40 languages |
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Titles
Augmented reality artfrom an emerging technology to a novel creative medium /
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(Electronic resources)
A survey of characteristic engine features for technology-sustained pervasive games
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(Electronic resources)
Augmented reality and virtual realityempowering human, place and business /
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Augmented reality artfrom an emerging technology to a novel creative medium /
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Beginning ARKit for iPhone and iPadaugmented reality app development for iOS /
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(Electronic resources)
Augmented reality and virtual realitythe power of AR and VR for business /
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(Electronic resources)
Augmented reality games.II,The gamification of education, medicine and art
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Serious games for enhancing law enforcement agenciesfrom virtual reality to augmented reality /
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Augmented reality in educationa new technology for teaching and learning /
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Augmented reality in tourism, museums and heritagea new technology to inform and entertain /
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Recent advances in technologies for inclusive well-beingvirtual patients, gamification and simulation /
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XR case studiesusing augmented reality and virtual reality technology in business /
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(Electronic resources)
Immersive technology in smart citiesaugmented and virtual reality in IoT /
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(Electronic resources)
Virtual and augmented reality (VR/AR)foundations and methods of extended realities (XR) /
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(Electronic resources)
Computer vision and augmented reality in iOSOpenCV and ARKit applications /
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(Electronic resources)
Augmented reality artfrom an emerging technology to a novel creative medium /
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(Electronic resources)
Hands-on augmented reality development with Meta Spark Studioa beginner's guide /
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(Electronic resources)
Media innovations AR and VRsuccess factors for the development of experiences /
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(Electronic resources)
Augmented reality and artificial intelligencethe fusion of advanced technologies /
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Emerging metaverse XR and video multimedia technologiesmodern streaming and multimedia systems and applications /
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(Electronic resources)
Augmented reality games.II,The gamification of education, medicine and art
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(Electronic resources)
Beyond digital representationadvanced experiences in AR and AI for cultural heritage and innovative design /
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(Electronic resources)
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