Virtual reality.
Overview
Works: | 99 works in 59 publications in 59 languages |
---|
Titles
Auralization :Fundamentals of Acoustics, Modelling, Simulation, Algorithms and Acoustic Virtual Reality /
by:
(Electronic resources)
New advances in virtual humansartificial intelligence environment /
by:
(Language materials, printed)
Business plans handbook.a compilation of actual business plans developed by small businesses throughout North America /Volume 1
by:
(Electronic resources)
Understanding virtual reality :interface, application, and design /
by:
(Language materials, printed)
Emerging technologies of augmented reality :interfaces and design /
by:
(Language materials, printed)
Emerging technologies of augmented reality :interfaces and design /
by:
(Language materials, printed)
Exploring virtuality within and beyond organizationssocial, global, and local dimensions /
by:
(Electronic resources)
Haptic interaction with deformable objectsmodelling VR systems for textiles /
by:
(Electronic resources)
Virtual worlds and e-commercetechnologies and applications for building customer relationships /
by:
(Electronic resources)
Apocalyptic AIvisions of heaven in robotics, artificial intelligence, and virtual reality /
by:
(Electronic resources)
Adoption of virtual technologies for business, educational, and governmental advancements
by:
(Electronic resources)
Human no moredigital subjectivities, unhuman subjects, and the endof anthropology /
by:
(Electronic resources)
Cyborg theatrecorporeal/technological intersections in multimedia performance /
by:
(Electronic resources)
Cultural differences in human-computer interactiontowards culturally adaptive human-machine interaction /
by:
(Electronic resources)
Technologies for urban and spatial planning :virtual cities and territories /
by:
(Electronic resources)
Creating second livescommunity, identity and spatiality as constructions of the virtual /
by:
(Electronic resources)
Fear and anxiety in virtual realityInvestigations of cue and context conditioning in virtual environment /
by:
(Electronic resources)
Handbook on 3D3C platformsapplications and tools for three dimensional systems for community, creation and commerce /
by:
(Electronic resources)
Transactions on computational science XXVIspecial issue on cyberworlds and cybersecurity /
by:
(Electronic resources)
Bridging the gap between rendering and simulation frameworksconcepts, approaches and applications for modern multi-domain VR simulation systems /
by:
(Electronic resources)
Ontology-based procedural modelling of traversable buildings composed by arbitrary shapes
by:
(Electronic resources)
Being really virtualimmersive natives and the future of virtual reality /
by:
(Electronic resources)
Learning web-based virtual realitybuild and deploy web-based virtual reality technology /
by:
(Electronic resources)
Augmented reality and virtual realityempowering human, place and business /
by:
(Electronic resources)
Echoes of other worldssound in virtual reality : past, present and future /
by:
(Electronic resources)
Unreal for mobile and standalone VRcreate professional VR apps without coding /
by:
(Electronic resources)
Serious games for enhancing law enforcement agenciesfrom virtual reality to augmented reality /
by:
(Electronic resources)
Real VR - immersive digital realityhow to import the real world into head-mounted immersive displays /
by:
(Electronic resources)
Virtual reality with VRTK4create immersive VR experiences leveraging Unity3D and virtual reality toolkit /
by:
(Electronic resources)
Auralizationfundamentals of acoustics, modelling, simulation, algorithms and acoustic virtual reality /
by:
(Electronic resources)
Recent advances in technologies for inclusive well-beingvirtual patients, gamification and simulation /
by:
(Electronic resources)
XR case studiesusing augmented reality and virtual reality technology in business /
by:
(Electronic resources)
Basics of virtual realityfrom the discovery of perspective to VR glasses /
by:
(Electronic resources)
Designing a Virtual Reality Experience to Reduce Anxiety of Children with CHD During the Perioperative Period.
by:
(Electronic resources)
Immersive technology in smart citiesaugmented and virtual reality in IoT /
by:
(Electronic resources)
Virtual reality technology in mining machineryvirtual assembly, virtual planning and virtual monitoring /
by:
(Electronic resources)
Virtual and augmented reality (VR/AR)foundations and methods of extended realities (XR) /
by:
(Electronic resources)
Collaboration potential in virtual reality (VR) office spacetransforming the workplace of tomorrow /
by:
(Electronic resources)
Media innovations AR and VRsuccess factors for the development of experiences /
by:
(Electronic resources)
Emerging metaverse XR and video multimedia technologiesmodern streaming and multimedia systems and applications /
by:
(Electronic resources)
Platform based design and immersive technologies for manufacturing and assembly in offsite constructionapplying extended reality and game applications to PDfMA /
by:
(Electronic resources)
Enhancing Construction Safety Training of Bridges Using Augmented Reality and Virtual Reality.
by:
(Electronic resources)
Autonomous vehicles and virtual realitythe new automobile industrial revolution /
by:
(Electronic resources)
Assessment of visual quality and simulator sickness for omnidirectional videos
by:
(Electronic resources)
Show more
Fewer
Subjects