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Character modeling with Maya and ZBr...
~
Patnode, Jason.
Character modeling with Maya and ZBrushprofessional polygonal modeling techniques /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Character modeling with Maya and ZBrushJason Patnode.
Reminder of title:
professional polygonal modeling techniques /
Author:
Patnode, Jason.
Published:
Amsterdam ;Focal,2008.
Description:
vii, 400 p. :ill. (chiefly col.) ;25 cm. +1 DVD.
Notes:
Includes index.
Notes:
DVD in back pocket.
Subject:
Computer animation.
Online resource:
An electronic book accessible through the World Wide Web; click for information
ISBN:
9780240520346
Character modeling with Maya and ZBrushprofessional polygonal modeling techniques /
Patnode, Jason.
Character modeling with Maya and ZBrush
professional polygonal modeling techniques /[electronic resource] :Jason Patnode. - Amsterdam ;Focal,2008. - vii, 400 p. :ill. (chiefly col.) ;25 cm. +1 DVD.
Includes index.
Pipeline and modeling guidelines; Overview of Maya; Intro to ZBrush modeling; Concept art; Anatomy; Creating a video game character; Creating a hyper-real character; Creating a photo-real character; UVs and texturing; The next step.
Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel * Master professional techniques and workflow processes with clear, easy to follow tutorials * Companion DVD contains video tutorials, plug-ins, models and texture maps as well as high quality art from participating artists * Interviews with professionals connect the concepts to real world workflow and applications.
Electronic reproduction.
Amsterdam :
Elsevier Science & Technology,
2010.
Mode of access: World Wide Web.
ISBN: 9780240520346
Source: 133669:133794Elsevier Science & Technologyhttp://www.sciencedirect.comSubjects--Uniform Titles:
Maya (Computer file)
Subjects--Topical Terms:
231391
Computer animation.
Index Terms--Genre/Form:
214472
Electronic books.
LC Class. No.: TR897.7 / .P387 2008
Dewey Class. No.: 006.696
Character modeling with Maya and ZBrushprofessional polygonal modeling techniques /
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professional polygonal modeling techniques /
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Pipeline and modeling guidelines; Overview of Maya; Intro to ZBrush modeling; Concept art; Anatomy; Creating a video game character; Creating a hyper-real character; Creating a photo-real character; UVs and texturing; The next step.
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Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel * Master professional techniques and workflow processes with clear, easy to follow tutorials * Companion DVD contains video tutorials, plug-ins, models and texture maps as well as high quality art from participating artists * Interviews with professionals connect the concepts to real world workflow and applications.
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An electronic book accessible through the World Wide Web; click for information
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based on 0 review(s)
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電子館藏
1圖書
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EB TR897.7 .P387 2008
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http://www.sciencedirect.com/science/book/9780240520346
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