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Game character modeling and animatio...
~
Clinton, Yancey.
Game character modeling and animation with 3ds Max
Record Type:
Electronic resources : Monograph/item
Title/Author:
Game character modeling and animation with 3ds MaxYancey Clinton.
Author:
Clinton, Yancey.
Published:
Amsterdam ;Elsevier/Focal Press :c2008.
Description:
x, 347 p. :ill. ;24 cm. +1 videodisc (DVD, sd., col. ; 4 3/4 in.)
Notes:
Includes index.
Subject:
Computer animation.
Online resource:
An electronic book accessible through the World Wide Web; click for information
Online resource:
http://www.loc.gov/catdir/toc/ecip0723/2007030285.html
Online resource:
http://www.loc.gov/catdir/enhancements/fy0803/2007030285-d.html
ISBN:
9780240809786
Game character modeling and animation with 3ds Max
Clinton, Yancey.
Game character modeling and animation with 3ds Max
[electronic resource] /Yancey Clinton. - Amsterdam ;Elsevier/Focal Press :c2008. - x, 347 p. :ill. ;24 cm. +1 videodisc (DVD, sd., col. ; 4 3/4 in.)
Includes index.
3D Character modeling; Texture Mapping and the UVW Unwrap Modifier; Painting the texture; Rigging; Export/Import; Editing Motion capture data with Character Studio.
This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline: 1. 3D modeling, including techniques specifically for both the body and head. 2. Unwrapping a model, which is one of the most misunderstood processes. 3. An overview of creating textures for your Unwrapped chararacter using Photoshop. 4. Rigging or Skinning a Character, using the industry standard Character Studio 4. 5. 'How to make your character move' with an overview of game animation and deeper into Character Studio. But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament. * Convenient learning - the companion DVD contains everything needed to complete the tutorials, so chapters and subjects can be tackled in any order * Proven techniques - the book is based on the author's successful course at the Digital Media Academy * Certified training - co-published with the software developer, Autodesk.
Electronic reproduction.
Amsterdam :
Elsevier Science & Technology,
2010.
Mode of access: World Wide Web.
ISBN: 9780240809786
Source: 141119:141261Elsevier Science & Technologyhttp://www.sciencedirect.comSubjects--Uniform Titles:
3ds max (Computer file)
Subjects--Topical Terms:
231391
Computer animation.
Index Terms--Genre/Form:
214472
Electronic books.
LC Class. No.: TR897.7 / .C56 2008
Dewey Class. No.: 794.8/1669
Game character modeling and animation with 3ds Max
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Game character modeling and animation with 3ds Max
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Yancey Clinton.
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c2008.
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Autodesk,
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x, 347 p. :
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ill. ;
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24 cm. +
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1 videodisc (DVD, sd., col. ; 4 3/4 in.)
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Includes index.
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3D Character modeling; Texture Mapping and the UVW Unwrap Modifier; Painting the texture; Rigging; Export/Import; Editing Motion capture data with Character Studio.
520
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This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline: 1. 3D modeling, including techniques specifically for both the body and head. 2. Unwrapping a model, which is one of the most misunderstood processes. 3. An overview of creating textures for your Unwrapped chararacter using Photoshop. 4. Rigging or Skinning a Character, using the industry standard Character Studio 4. 5. 'How to make your character move' with an overview of game animation and deeper into Character Studio. But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament. * Convenient learning - the companion DVD contains everything needed to complete the tutorials, so chapters and subjects can be tackled in any order * Proven techniques - the book is based on the author's successful course at the Digital Media Academy * Certified training - co-published with the software developer, Autodesk.
533
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Electronic reproduction.
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Amsterdam :
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Elsevier Science & Technology,
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2010.
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Mode of access: World Wide Web.
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System requirements: Web browser.
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Title from title screen (viewed on Jan. 14, 2010).
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Access may be restricted to users at subscribing institutions.
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3ds max (Computer file)
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Computer animation.
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http://www.loc.gov/catdir/toc/ecip0723/2007030285.html
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Publisher description
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TEF
based on 0 review(s)
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http://www.sciencedirect.com/science/book/9780240809786
http://www.loc.gov/catdir/toc/ecip0723/2007030285.html
http://www.loc.gov/catdir/enhancements/fy0803/2007030285-d.html
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