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Casual game designdesigning play for...
~
Trefry, Gregory.
Casual game designdesigning play for the gamer in all of us /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Casual game designby Gregory Trefry.
Reminder of title:
designing play for the gamer in all of us /
Author:
Trefry, Gregory.
Published:
Burlington, MA :Morgan Kaufmann ;2010.
Description:
1 online resource (xviii, 245 p.) :ill.
Subject:
Computer gamesDesign.
Online resource:
http://www.sciencedirect.com/science/book/9780123749536
ISBN:
9780123749536
Casual game designdesigning play for the gamer in all of us /
Trefry, Gregory.
Casual game design
designing play for the gamer in all of us /[electronic resource] :by Gregory Trefry. - Burlington, MA :Morgan Kaufmann ;2010. - 1 online resource (xviii, 245 p.) :ill. - IT Pro..
Includes bibliographical references.
Table of Contents -- Introduction; What is Casual Gaming?; The Game Mechanic at Work; Play is the Thing; Matching; Sorting; Seeking; Managing; Hitting; Chaining; Constructing; Bouncing, Tossing, Rolling and Stacking; Socializing; Index.
From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casual games work, from game mechanics to narrative content. Through the close examination of a number of casual games, you will learn how to inject the necessary game design elements into your casual games and give your designs the complexity and strategy they need to hook gamers. You will learn: * Analyzing and dissecting the mechanics that make a game engaging * How to look for game design inspiration in everything from games to playful activities * Stripping down game ideas to the core element of fun and build from there * Combining established mechanics into entirely new games *Endorsed by the IGDA - The International Game Developer's Association.
ISBN: 9780123749536
Source: 176729:173156Elsevier Science & Technologyhttp://www.sciencedirect.comSubjects--Topical Terms:
214999
Computer games
--Design.Index Terms--Genre/Form:
214472
Electronic books.
LC Class. No.: QA76.76.C672 / T73 2010
Dewey Class. No.: 784.81526
Casual game designdesigning play for the gamer in all of us /
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[electronic resource] :
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designing play for the gamer in all of us /
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by Gregory Trefry.
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Morgan Kaufmann ;
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Includes bibliographical references.
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Table of Contents -- Introduction; What is Casual Gaming?; The Game Mechanic at Work; Play is the Thing; Matching; Sorting; Seeking; Managing; Hitting; Chaining; Constructing; Bouncing, Tossing, Rolling and Stacking; Socializing; Index.
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From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but intense blasts of engaging play, casual games have drawn in huge new audiences of players. To entertain and engage the casual player, game designers must learn to think about what makes casual games work, from game mechanics to narrative content. Through the close examination of a number of casual games, you will learn how to inject the necessary game design elements into your casual games and give your designs the complexity and strategy they need to hook gamers. You will learn: * Analyzing and dissecting the mechanics that make a game engaging * How to look for game design inspiration in everything from games to playful activities * Stripping down game ideas to the core element of fun and build from there * Combining established mechanics into entirely new games *Endorsed by the IGDA - The International Game Developer's Association.
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based on 0 review(s)
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電子館藏
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EB QA76.76.C672 T73 2010
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