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Write your way into animation and ga...
~
Marx, Christy.
Write your way into animation and gamescreate a writing career in animation and games /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Write your way into animation and gamesChristy Marx.
Reminder of title:
create a writing career in animation and games /
Author:
Marx, Christy.
Published:
Burlington, MA :Focal Press/Elsevier,c2010.
Description:
1 online resource (vi, 418 p.) :ill.
Subject:
Animated filmsAuthorship.
Online resource:
http://www.sciencedirect.com/science/book/9780240813431
ISBN:
9780240813431
Write your way into animation and gamescreate a writing career in animation and games /
Marx, Christy.
Write your way into animation and games
create a writing career in animation and games /[electronic resource] :Christy Marx. - Burlington, MA :Focal Press/Elsevier,c2010. - 1 online resource (vi, 418 p.) :ill.
Includes bibliographical references and index.
Introduction: Introduction to Animation Writing -- Marx Writingfor Animation, Comics and Games: Animation terminology -- Marx Writingfor Animation, Comics and Games: The Basics -- Wright: Animation Writing and Development: Basic Animation Writing Structure -- Wright: Animation Writing and Development: Developing Characters -- Wright: Animation Writing and Development: Comedy and Gag Writing -- Wright: Animation Writing and Development: The Animation Feature -- Wright: Animation Writing and Development: The Pitch -- Marx: Writingfor Animation, Comics and Games: Breaking and Entering -- Wright: Animation Writing and Development: Agents, Networking and Finding Work -- Marx Introduction: Introduction to Game Writing -- Marx: Writingfor Animation, Comics and Games: Writing vs. Design -- Miller: Digital Storytelling: Interactivity and its Effects -- Miller: Digital Storytelling: Old Tools/New Tools -- Garrand: Writing for Multimedia and the Web: Interactivity and the Writer -- Miller Digital Storytelling: Creating a Work of Digital Storytelling -- Marx: Writingfor Animation, Comics and Games: the Script Format -- Garrand: Writing for Multimedia and the Web: Script and Proposal Formatting -- GarrandWriting for Multimedia and the Web: Interactive Multimedia Narrative & Linear Narrative -- Garrand: Writing for Multimedia and the Web: The Elements of Interactive Multimedia Narrative -- Iuppa & Borst: Story and Simulations for Serious Games: Designing Simulation Stories from Tacit Knowledge -- Iuppa & Borst: Story and Simulations for Serious Games: Simulation Stories and Free Play -- Iuppa & Borst: Story and Simulations for Serious Games: Experience Management -- Iuppa & Borst: Story and Simulations for Serious Games: Backstory and Free Play -- Iuppa & Borst: Story and Simulations for Serious Games: Stories in State-of-the-Art Serious Games -- Miller: Digital Storytelling: Working as a Digital Storyteller -- Miller: Digital Storytelling: Creating Your Own Showcase -- Marx: Writingfor Animation, Comics and Games: Breaking & Entering.
While writing for straight, linear media like films or novels requires certain skills, writing for interactive media such as games or digital stories requires a WHOLE NEW set of skills.� Writers need to contend with overlapping stories, different conclusions based on different actions taken by the customer or player.� It's challenging to create compelling digital storylines�- and writers need help. Write Your Own Way into Animation and Games offers the expert advice they need - with helpful tips, tricks and tutorials for writers needing to generate original game and animation concepts and narratives. 1. Everything you need to generate original game and animation concepts across a range of genres. 2. Fine tune your: narrative, characters, world, dialogue�- with everything you need in this comprehensive guide to writing for the medium. 3. Indispensable resource for Game and Animation writers. 4. Loaded password protected web site: including the "best of" CD components from the original Focal books (tutorials, source files, tools) so that game/animation writers can benefit quickly and easily.
ISBN: 9780240813431
Source: 1094224:10887341Elsevier Science & Technologyhttp://www.sciencedirect.comSubjects--Topical Terms:
366858
Animated films
--Authorship.Index Terms--Genre/Form:
214472
Electronic books.
LC Class. No.: PN1996 / .M444 2010
Dewey Class. No.: 808.2/3
Write your way into animation and gamescreate a writing career in animation and games /
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Write your way into animation and games
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create a writing career in animation and games /
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Christy Marx.
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Focal Press/Elsevier,
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1 online resource (vi, 418 p.) :
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ill.
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Includes bibliographical references and index.
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Introduction: Introduction to Animation Writing -- Marx Writingfor Animation, Comics and Games: Animation terminology -- Marx Writingfor Animation, Comics and Games: The Basics -- Wright: Animation Writing and Development: Basic Animation Writing Structure -- Wright: Animation Writing and Development: Developing Characters -- Wright: Animation Writing and Development: Comedy and Gag Writing -- Wright: Animation Writing and Development: The Animation Feature -- Wright: Animation Writing and Development: The Pitch -- Marx: Writingfor Animation, Comics and Games: Breaking and Entering -- Wright: Animation Writing and Development: Agents, Networking and Finding Work -- Marx Introduction: Introduction to Game Writing -- Marx: Writingfor Animation, Comics and Games: Writing vs. Design -- Miller: Digital Storytelling: Interactivity and its Effects -- Miller: Digital Storytelling: Old Tools/New Tools -- Garrand: Writing for Multimedia and the Web: Interactivity and the Writer -- Miller Digital Storytelling: Creating a Work of Digital Storytelling -- Marx: Writingfor Animation, Comics and Games: the Script Format -- Garrand: Writing for Multimedia and the Web: Script and Proposal Formatting -- GarrandWriting for Multimedia and the Web: Interactive Multimedia Narrative & Linear Narrative -- Garrand: Writing for Multimedia and the Web: The Elements of Interactive Multimedia Narrative -- Iuppa & Borst: Story and Simulations for Serious Games: Designing Simulation Stories from Tacit Knowledge -- Iuppa & Borst: Story and Simulations for Serious Games: Simulation Stories and Free Play -- Iuppa & Borst: Story and Simulations for Serious Games: Experience Management -- Iuppa & Borst: Story and Simulations for Serious Games: Backstory and Free Play -- Iuppa & Borst: Story and Simulations for Serious Games: Stories in State-of-the-Art Serious Games -- Miller: Digital Storytelling: Working as a Digital Storyteller -- Miller: Digital Storytelling: Creating Your Own Showcase -- Marx: Writingfor Animation, Comics and Games: Breaking & Entering.
520
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While writing for straight, linear media like films or novels requires certain skills, writing for interactive media such as games or digital stories requires a WHOLE NEW set of skills.� Writers need to contend with overlapping stories, different conclusions based on different actions taken by the customer or player.� It's challenging to create compelling digital storylines�- and writers need help. Write Your Own Way into Animation and Games offers the expert advice they need - with helpful tips, tricks and tutorials for writers needing to generate original game and animation concepts and narratives. 1. Everything you need to generate original game and animation concepts across a range of genres. 2. Fine tune your: narrative, characters, world, dialogue�- with everything you need in this comprehensive guide to writing for the medium. 3. Indispensable resource for Game and Animation writers. 4. Loaded password protected web site: including the "best of" CD components from the original Focal books (tutorials, source files, tools) so that game/animation writers can benefit quickly and easily.
588
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Description based on print version record.
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Animated films
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Marx, Christy.
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Write your way into animation and games.
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Burlington, MA : Focal Press/Elsevier, c2010
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9780240813431
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(DLC) 2009049947
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http://www.sciencedirect.com/science/book/9780240813431
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14596415
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39.95 USD
994
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TEF
based on 0 review(s)
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電子館藏
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000000061303
電子館藏
1圖書
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EB PN1996 .M444 c2010
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1 records • Pages 1 •
1
Multimedia
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http://www.sciencedirect.com/science/book/9780240813431
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