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3D engine design for virtual globes /
~
Cozzi, Patrick.
3D engine design for virtual globes /
Record Type:
Language materials, printed : Monograph/item
Title/Author:
3D engine design for virtual globes /Patrick Cozzi, Kevin Ring.
Author:
Cozzi, Patrick.
other author:
Ring, Kevin.
Published:
Boca Raton, FL :CRC Press,c2011.
Description:
xix, 499 p. :ill. (chiefly col.), maps (some col.) ;25 cm.
Subject:
GlobesComputer-assisted instruction.
ISBN:
9781568817118 (hardback) :
3D engine design for virtual globes /
Cozzi, Patrick.
3D engine design for virtual globes /
Patrick Cozzi, Kevin Ring. - Boca Raton, FL :CRC Press,c2011. - xix, 499 p. :ill. (chiefly col.), maps (some col.) ;25 cm. - An A K Peters book.
Includes bibliographical references (p. 477-490) and index.
"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher.
ISBN: 9781568817118 (hardback) :NT$1587
LCCN: 2011010460Subjects--Topical Terms:
546286
Globes
--Computer-assisted instruction.
LC Class. No.: G3170 / C882 2011
Dewey Class. No.: 912.0285/6693
3D engine design for virtual globes /
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3D engine design for virtual globes /
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Patrick Cozzi, Kevin Ring.
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CRC Press,
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c2011.
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xix, 499 p. :
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ill. (chiefly col.), maps (some col.) ;
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25 cm.
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An A K Peters book
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Includes bibliographical references (p. 477-490) and index.
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"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher.
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Computer-assisted instruction.
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Ring, Kevin.
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546285
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西方語文圖書區(四樓)
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1 records • Pages 1 •
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320000582363
西方語文圖書區(四樓)
1圖書
一般圖書
G3170 C882 2011
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1 records • Pages 1 •
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