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GPU Pro2advanced rendering techniques /
~
Engel, Wolfgang F.
GPU Pro2advanced rendering techniques /
Record Type:
Electronic resources : Monograph/item
Title/Author:
GPU Pro2edited by Wolfgang Engel.
Reminder of title:
advanced rendering techniques /
remainder title:
GPU Pro 2
other author:
Engel, Wolfgang F.
Published:
Natick, Mass. :AK Peters/CRC Press,2011.
Description:
1 online resource (xvii, 480 p.) :ill.
Subject:
Rendering (Computer graphics)
Online resource:
http://www.crcnetbase.com/isbn/978-1-56881-718-7
ISBN:
9781439865606 (electronic bk.)
GPU Pro2advanced rendering techniques /
GPU Pro2
advanced rendering techniques /[electronic resource] :GPU Pro 2edited by Wolfgang Engel. - Natick, Mass. :AK Peters/CRC Press,2011. - 1 online resource (xvii, 480 p.) :ill.
Includes bibliographical references.
"This book contains many chapters describing the latest developments in computer graphics rendering on the GPU. Written by game programming experts, each contribution covers advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. The book's sections cover topics in mathematics of computer graphics, rendering, global illumination, handheld devices, 3D engine design, and GPGPU" --
ISBN: 9781439865606 (electronic bk.)Subjects--Topical Terms:
649581
Rendering (Computer graphics)
Index Terms--Genre/Form:
214472
Electronic books.
LC Class. No.: T385 / .G6885 2011
Dewey Class. No.: 006.6
GPU Pro2advanced rendering techniques /
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9781439865606 (electronic bk.)
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1439865604 (electronic bk.)
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9781439865538 (electronic bk.)
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1439865531 (electronic bk.)
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9781568817187 (hbk.)
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T385
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.G6885 2011
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006.6
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245
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GPU Pro2
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[electronic resource] :
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advanced rendering techniques /
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edited by Wolfgang Engel.
246
3
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GPU Pro 2
260
$a
Natick, Mass. :
$b
AK Peters/CRC Press,
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2011.
300
$a
1 online resource (xvii, 480 p.) :
$b
ill.
504
$a
Includes bibliographical references.
520
$a
"This book contains many chapters describing the latest developments in computer graphics rendering on the GPU. Written by game programming experts, each contribution covers advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. The book's sections cover topics in mathematics of computer graphics, rendering, global illumination, handheld devices, 3D engine design, and GPGPU" --
$c
Provided by publisher.
588
$a
Description based on print version record.
650
0
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Rendering (Computer graphics)
$3
649581
650
0
$a
Graphics processing units
$x
Programming.
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586186
650
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Computer graphics.
$3
182120
650
0
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Real-time data processing.
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181956
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4
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Electronic books.
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local.
$3
214472
700
1
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Engel, Wolfgang F.
$3
649580
856
4 0
$u
http://www.crcnetbase.com/isbn/978-1-56881-718-7
based on 0 review(s)
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電子館藏
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1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
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No. of reservations
Opac note
Attachments
000000092529
電子館藏
1圖書
電子書
EB T385 .G6885 2011
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Multimedia file
http://www.crcnetbase.com/isbn/978-1-56881-718-7
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