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Mathematics education for a new erav...
~
Devlin, Keith J.
Mathematics education for a new eravideo games as a medium for learning /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Mathematics education for a new eraKeith Devlin.
Reminder of title:
video games as a medium for learning /
Author:
Devlin, Keith J.
Published:
Natick, Mass. :A K Peters,c2011.
Description:
1 online resource (xiii, 203 p.) :ill.
Subject:
MathematicsStudy and teaching (Elementary)
Online resource:
http://www.crcnetbase.com/isbn/978-1-56881-431-5
Mathematics education for a new eravideo games as a medium for learning /
Devlin, Keith J.
Mathematics education for a new era
video games as a medium for learning /[electronic resource] :Keith Devlin. - Natick, Mass. :A K Peters,c2011. - 1 online resource (xiii, 203 p.) :ill.
Includes bibliographical references.
State of play Street smarts The perfect medium -- Euclid would have taught math this way -- What is "doing mathematics" anyway? -- Mathematics proficiency: a new focus in mathematics education -- The key features of gaming -- Mathematics education and Gee's 36 video game learning principles -- Developing mathematical proficiency in a video game -- Building a successful math ed video game -- Algebra and beyond -- A new pedagogy.Subjects--Topical Terms:
294736
Mathematics
--Study and teaching (Elementary)Index Terms--Genre/Form:
214472
Electronic books.
LC Class. No.: QA135.6 / .D53 2011
Dewey Class. No.: 372.7
Mathematics education for a new eravideo games as a medium for learning /
LDR
:01341cmm a2200265Ia 4500
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406751
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OCoLC
005
20140108090716.0
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m o d
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140128s2011 maua ob 001 0 eng d
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9781568814315 (alk. paper)
020
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1568814313 (alk. paper)
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9781439867716 (electronic bk.)
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1439867712 (electronic bk.)
035
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ocn752550891
040
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CUS
$c
CUS
$d
CUS
$d
OCLCQ
050
4
$a
QA135.6
$b
.D53 2011
082
0 4
$a
372.7
$2
22
100
1
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Devlin, Keith J.
$3
191105
245
1 0
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Mathematics education for a new era
$h
[electronic resource] :
$b
video games as a medium for learning /
$c
Keith Devlin.
260
$a
Natick, Mass. :
$b
A K Peters,
$c
c2011.
300
$a
1 online resource (xiii, 203 p.) :
$b
ill.
504
$a
Includes bibliographical references.
505
0
$a
State of play Street smarts The perfect medium -- Euclid would have taught math this way -- What is "doing mathematics" anyway? -- Mathematics proficiency: a new focus in mathematics education -- The key features of gaming -- Mathematics education and Gee's 36 video game learning principles -- Developing mathematical proficiency in a video game -- Building a successful math ed video game -- Algebra and beyond -- A new pedagogy.
588
$a
Description based on print version record.
650
0
$a
Mathematics
$x
Study and teaching (Elementary)
$3
294736
650
0
$a
Mathematical recreations.
$3
189602
650
0
$a
Games in mathematics education.
$3
348501
650
0
$a
Video games and children.
$3
290733
655
4
$a
Electronic books.
$2
local.
$3
214472
856
4 0
$u
http://www.crcnetbase.com/isbn/978-1-56881-431-5
based on 0 review(s)
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電子館藏
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
000000092542
電子館藏
1圖書
電子書
EB QA135.6 .D53 c2011
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Multimedia file
http://www.crcnetbase.com/isbn/978-1-56881-431-5
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