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3D television (3DTV) technology, sys...
~
Minoli, Daniel, (1952-)
3D television (3DTV) technology, systems, and deploymentrolling out the infrastructure for next-generation entertainment /
Record Type:
Electronic resources : Monograph/item
Title/Author:
3D television (3DTV) technology, systems, and deploymentDaniel Minoli.
Reminder of title:
rolling out the infrastructure for next-generation entertainment /
Author:
Minoli, Daniel,
Published:
Boca Raton, FL :CRC Press,c2010.
Description:
1 online resource (xiv, 302 p., [24] p. of plates) :ill. (some col.)
Subject:
3-D television.
Online resource:
http://www.crcnetbase.com/doi/book/10.1201/b10353
ISBN:
9781439840672 (electronic bk.)
3D television (3DTV) technology, systems, and deploymentrolling out the infrastructure for next-generation entertainment /
Minoli, Daniel,1952-
3D television (3DTV) technology, systems, and deployment
rolling out the infrastructure for next-generation entertainment /[electronic resource] :Daniel Minoli. - Boca Raton, FL :CRC Press,c2010. - 1 online resource (xiv, 302 p., [24] p. of plates) :ill. (some col.)
Includes bibliographical references and index.
Preface --Chapter 1.
ISBN: 9781439840672 (electronic bk.)Subjects--Topical Terms:
569057
3-D television.
LC Class. No.: TK6658 / .M558 2010
Dewey Class. No.: 621.388
3D television (3DTV) technology, systems, and deploymentrolling out the infrastructure for next-generation entertainment /
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3D television (3DTV) technology, systems, and deployment
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[electronic resource] :
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rolling out the infrastructure for next-generation entertainment /
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Daniel Minoli.
260
$a
Boca Raton, FL :
$b
CRC Press,
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c2010.
300
$a
1 online resource (xiv, 302 p., [24] p. of plates) :
$b
ill. (some col.)
504
$a
Includes bibliographical references and index.
505
0 0
$t
Preface --
$t
The Author --
$g
Chapter 1.
$t
Introduction --
$g
1.1.
$t
Overview --
$g
1.2.
$t
Background and Opportunities --
$g
1.3.
$t
Course of Investigation --
$t
References --
$t
Bibliography --
$g
Chapter 2.
$t
Some Basic Fundamentals of Visual Science --
$g
2.1.
$t
Stereo Vision Concepts --
$g
2.1.1.
$t
Stereoscopy --
$g
2.1.2.
$t
Binocular Depth Perception and Convergence --
$g
2.1.3.
$t
Cyclopean Image --
$g
2.1.4.
$t
Accommodation --
$g
2.2.
$t
Parallax Concepts --
$g
2.2.1.
$t
Parallax --
$g
2.2.2.
$t
Parallax Barrier and Lenticular Lenses --
$g
2.3.
$t
Other Concepts --
$g
2.3.1.
$t
Polarization --
$g
2.3.2.
$t
Chromostereopsis --
$g
2.3.3.
$t
3D Imaging --
$g
2.3.4.
$t
Occlusion and Scene Reconstruction --
$g
2.4.
$t
Conclusion --
$g
Appendix 2A.
$t
Analytical 3D Aspects of the Human Visual System --
$g
2A.1.
$t
Theory of Stereo Reproduction --
$g
2A.2.
$t
Analytics --
$g
2A.2.1.
$t
Depth Perception --
$g
2A.2.2.
$t
Geometry of Stereoscopic 3D Displays --
$g
2A.2.3.
$t
Geometry of Stereo Capturing --
$g
2A.2.4.
$t
Stereoscopic 3D Distortions --
$g
2A.3.
$t
Workflow of Conventional Stereo Production --
$g
2A.3.1.
$t
Basic Rules and Production Grammar --
$g
2A.3.2.
$t
Example --
$t
References --
$g
Chapter 3.
$t
Application of Visual Science Fundamentals to 3DTV --
$g
3.1.
$t
Application of the Science to 3D Projection/3DTV --
$g
3.1.1.
$t
Common Video Treatment Approaches --
$g
3.1.2.
$t
Projections Methods for Presenting Stereopairs --
$g
3.1.3.
$t
Polarization, Synchronization, and Colorimetrics --
$g
3.2.
$t
Autostereoscopic Viewing --
$g
3.2.1.
$t
Lenticular Lenses --
$g
3.2.2.
$t
Parallax Barriers --
$g
3.3.
$t
Other Longer-Term Systems --
$g
3.3.1.
$t
Multi-Viewpoint 3D Systems --
$g
3.3.2.
$t
Integral Imaging/Holoscopic Imaging --
$g
3.3.3.
$t
Holographic Approaches --
$g
3.3.4.
$t
Volumetric Displays/Hybrid Holographic --
$g
3.4.
$t
Viewer Physiological Issues with 3D Content --
$g
3.4.1.
$t
The Accommodation Problem --
$g
3.4.2.
$t
Infinity Separation --
$g
3.5.
$t
Conclusion and Requirements of Future 3DTV --
$t
References --
$g
Chapter 4.
$t
Basic 3DTV Approaches for Content Capture and Mastering --
$g
4.1.
$t
General Capture, Mastering, and Distribution Process --
$g
4.2.
$t
3D Capture, Mastering, and Distribution Process --
$g
4.2.1.
$t
Content Acquisition --
$g
4.2.2.
$t
3D Mastering --
$g
4.2.2.1.
$t
Spatial Compression --
$g
4.2.2.2.
$t
Temporal Multiplexing --
$g
4.2.2.3.
$t
2D in Conjunction with Metadata (2D+M) --
$g
4.2.2.4.
$t
Color Encoding --
$g
4.3.
$t
Overview of Network Transport Approaches --
$g
4.4.
$t
MPEG Standardization Efforts --
$g
Appendix 4A.
$t
Additional Details on 3D Video Formats --
$g
4A.1.
$t
Conventional Stereo Video (CSV) --
$g
4A.2.
$t
Video plus Depth (V+D) --
$g
4A.3.
$t
Multiview Video plus Depth (MV+D) --
$g
4A.4.
$t
Layered Depth Video (LDV) --
$t
References --
$g
Chapter 5.
$t
3D Basic 3DTV Approaches and Technologies for In-Home Display of Content --
$g
5.1.
$t
Connecting the In-Home Source to the Display --
$g
5.2.
$t
3DTV Display Technology --
$g
5.2.1.
$t
Commercial Displays Based on Projection --
$g
5.2.2.
$t
Commercial Displays Based on LCD and PDP Technologies --
$g
5.2.3.
$t
LCD 3DTV Polarized Display --
$g
5.2.4.
$t
Summary of 3DTV Polarized Displays --
$g
5.2.5.
$t
Glasses Accessories --
$g
5.3.
$t
Other Display Technologies --
$g
5.3.1.
$t
Autostereoscopic Systems with Parallax Support in the Vertical and Horizontal Axes --
$g
5.3.2.
$t
Autostereoscopic Systems for PDAs --
$g
5.4.
$t
Conclusion --
$g
Appendix 5A.
$t
Primer on Cables/Connectivity for High-End Video --
$g
5A.1.
$t
In-Home Connectivity Using Cables --
$g
5A.1.1.
$t
Digital Visual Interface (DVI) --
$g
5A.1.2.
$t
High-Definition Multimedia Interface (HDMI) --
$g
5A.1.3.
$t
DisplayPort --
$g
5A.2.
$t
In-Home Connectivity Using Wireless Technology --
$g
5A.2.1.
$t
Wireless Gigabit Alliance --
$g
5A.2.2.
$t
WirelessHD --
$g
5A.2.3.
$t
Other Wireless --
$t
References --
$g
Chapter 6.
$t
3DTV Advocacy and System-Level Research Initiatives --
$g
6.1.
$t
3D Consortium (3DC) --
$g
6.2.
$t
3D@Home Consortium --
$g
6.3.
$t
3D Media Cluster --
$g
6.4.
$t
3DTV --
$g
6.5.
$t
Challenges and Players in the 3DTV Universe --
$g
6.5.1.
$t
European Information Society Technologies (IST) Project "Advanced Three-Dimensional Television System Technologies" (ATTEST) --
$g
6.5.1.1.
$t
3D Content Creation --
$g
6.5.1.2.
$t
3D Video Coding --
$g
6.5.1.3.
$t
Transmission --
$g
6.5.1.4.
$t
Virtual-View Generation and 3D Display --
$g
6.5.2.
$t
3DPhone --
$g
6.5.3.
$t
Mobile3DTV --
$g
6.5.4.
$t
Real3D --
$g
6.5.5.
$t
HELIUM3D (High Efficiency Laser Based Multi User Multi Modal 3D Display) --
$g
6.5.6.
$t
The MultiUser 3D Television Display (MUTED) --
$g
6.5.7.
$t
3D4YOU --
$g
6.5.8.
$t
3DPresence --
$g
6.5.9.
$t
Audio-Visual Content Search and Retrieval in a Distributed P2P Repository (Victory) --
$g
6.5.9.1.
$t
Victory in Automotive Industry --
$g
6.5.9.2.
$t
Victory in Game Industry --
$g
6.5.10.
$t
2020 3D Media --
$g
6.5.11.
$t
i3DPost --
$t
References --
$t
Glossary --
$t
Index.
588
$a
Description based on print version record.
650
0
$a
3-D television.
$3
569057
650
0
$a
Home theaters.
$3
697141
856
4 0
$u
http://www.crcnetbase.com/doi/book/10.1201/b10353
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