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Fusion of smart, multimedia and comp...
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Sharma, Dharmendra.
Fusion of smart, multimedia and computer gaming technologiesresearch, systems and perspectives /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Fusion of smart, multimedia and computer gaming technologiesedited by Dharmendra Sharma ... [et al.].
Reminder of title:
research, systems and perspectives /
other author:
Sharma, Dharmendra.
Published:
Cham :Springer International Publishing :2015.
Description:
xi, 205 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Computer gamesProgramming.
Online resource:
http://dx.doi.org/10.1007/978-3-319-14645-4
ISBN:
9783319146454 (electronic bk.)
Fusion of smart, multimedia and computer gaming technologiesresearch, systems and perspectives /
Fusion of smart, multimedia and computer gaming technologies
research, systems and perspectives /[electronic resource] :edited by Dharmendra Sharma ... [et al.]. - Cham :Springer International Publishing :2015. - xi, 205 p. :ill., digital ;24 cm. - Intelligent systems reference library,v.841868-4394 ;. - Intelligent systems reference library ;v.24..
Advances in Smart, Multimedia and Computer Gaming Technologies -- Smart Gamification and Smart Serious Games -- Fusion of Secure IPsec-based Virtual Private Network, Mobile Computing and Rich Multimedia Technology -- Teaching and Promoting Smart Internet of Things Solutions Using the Serious-Game Approach -- Evaluation of Student Knowledge Using an e-Learning Framework -- The iTEC Eduteka -- 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording and Replaying Technologies -- Fusion of Multimedia and Mobile Technology in Audioguides for Museums and Exhibitions.
This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: Smart Gamification and Smart Serious Games. Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. Evaluation of Student Knowledge using an e-Learning Framework. The iTEC Eduteka. 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.
ISBN: 9783319146454 (electronic bk.)
Standard No.: 10.1007/978-3-319-14645-4doiSubjects--Topical Terms:
214996
Computer games
--Programming.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.81526
Fusion of smart, multimedia and computer gaming technologiesresearch, systems and perspectives /
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Advances in Smart, Multimedia and Computer Gaming Technologies -- Smart Gamification and Smart Serious Games -- Fusion of Secure IPsec-based Virtual Private Network, Mobile Computing and Rich Multimedia Technology -- Teaching and Promoting Smart Internet of Things Solutions Using the Serious-Game Approach -- Evaluation of Student Knowledge Using an e-Learning Framework -- The iTEC Eduteka -- 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording and Replaying Technologies -- Fusion of Multimedia and Mobile Technology in Audioguides for Museums and Exhibitions.
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This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: Smart Gamification and Smart Serious Games. Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. Evaluation of Student Knowledge using an e-Learning Framework. The iTEC Eduteka. 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.
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Engineering (Springer-11647)
based on 0 review(s)
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電子館藏
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1
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Attachments
000000111337
電子館藏
1圖書
電子書
EB QA76.76.C672 F993 2015
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0
1 records • Pages 1 •
1
Multimedia
Multimedia file
http://dx.doi.org/10.1007/978-3-319-14645-4
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