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Fusion of smart, multimedia and comp...
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Sharma, Dharmendra.
Fusion of smart, multimedia and computer gaming technologiesresearch, systems and perspectives /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Fusion of smart, multimedia and computer gaming technologiesedited by Dharmendra Sharma ... [et al.].
其他題名:
research, systems and perspectives /
其他作者:
Sharma, Dharmendra.
出版者:
Cham :Springer International Publishing :2015.
面頁冊數:
xi, 205 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
標題:
Computer gamesProgramming.
電子資源:
http://dx.doi.org/10.1007/978-3-319-14645-4
ISBN:
9783319146454 (electronic bk.)
Fusion of smart, multimedia and computer gaming technologiesresearch, systems and perspectives /
Fusion of smart, multimedia and computer gaming technologies
research, systems and perspectives /[electronic resource] :edited by Dharmendra Sharma ... [et al.]. - Cham :Springer International Publishing :2015. - xi, 205 p. :ill., digital ;24 cm. - Intelligent systems reference library,v.841868-4394 ;. - Intelligent systems reference library ;v.24..
Advances in Smart, Multimedia and Computer Gaming Technologies -- Smart Gamification and Smart Serious Games -- Fusion of Secure IPsec-based Virtual Private Network, Mobile Computing and Rich Multimedia Technology -- Teaching and Promoting Smart Internet of Things Solutions Using the Serious-Game Approach -- Evaluation of Student Knowledge Using an e-Learning Framework -- The iTEC Eduteka -- 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording and Replaying Technologies -- Fusion of Multimedia and Mobile Technology in Audioguides for Museums and Exhibitions.
This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: Smart Gamification and Smart Serious Games. Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. Evaluation of Student Knowledge using an e-Learning Framework. The iTEC Eduteka. 3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. Fusion of multimedia and mobile technology in audioguides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.
ISBN: 9783319146454 (electronic bk.)
Standard No.: 10.1007/978-3-319-14645-4doiSubjects--Topical Terms:
214996
Computer games
--Programming.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.81526
Fusion of smart, multimedia and computer gaming technologiesresearch, systems and perspectives /
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