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eginning Swift games development for iOS
~
Goodwill, James.
eginning Swift games development for iOS
Record Type:
Electronic resources : Monograph/item
Title/Author:
eginning Swift games development for iOSby James Goodwill, Wesley Matlock.
Author:
Goodwill, James.
other author:
Matlock, Wesley.
Published:
Berkeley, CA :Apress :2015.
Description:
xxi, 276 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Application softwareDevelopment.
Online resource:
http://dx.doi.org/10.1007/978-1-4842-0400-9
ISBN:
9781484204009 (electronic bk.)
eginning Swift games development for iOS
Goodwill, James.
eginning Swift games development for iOS
[electronic resource] /by James Goodwill, Wesley Matlock. - Berkeley, CA :Apress :2015. - xxi, 276 p. :ill., digital ;24 cm.
Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill and Apress introduce you to this book, Beginning Swift Games Development for iOS. In this book, you'll learn the fundamental elements of the new Swift language as applied to game development for iOS. In part 1, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language. And, you'll follow the same pattern we used for part 1. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store.
ISBN: 9781484204009 (electronic bk.)
Standard No.: 10.1007/978-1-4842-0400-9doiSubjects--Uniform Titles:
iOS (Electronic resource)
Subjects--Topical Terms:
189413
Application software
--Development.
LC Class. No.: QA76.774.I67
Dewey Class. No.: 005.3
eginning Swift games development for iOS
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Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill and Apress introduce you to this book, Beginning Swift Games Development for iOS. In this book, you'll learn the fundamental elements of the new Swift language as applied to game development for iOS. In part 1, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language. And, you'll follow the same pattern we used for part 1. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store.
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Professional and Applied Computing (Springer-12059)
based on 0 review(s)
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EB QA76.774.I67 G656 2015
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http://dx.doi.org/10.1007/978-1-4842-0400-9
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