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Game design theorya new philosophy f...
~
Burgun, Keith.
Game design theorya new philosophy for understanding games /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Game design theoryKeith Burgun.
Reminder of title:
a new philosophy for understanding games /
Author:
Burgun, Keith.
Published:
Boca Raton, FL :A K Peters/CRC Press,2012.
Description:
1 online resource.
Notes:
Includes index.
Subject:
Computer gamesDesign.
Online resource:
http://www.crcnetbase.com/isbn/9781466554214
ISBN:
9781466554214 (electronic bk.)
Game design theorya new philosophy for understanding games /
Burgun, Keith.
Game design theory
a new philosophy for understanding games /[electronic resource] :Keith Burgun. - Boca Raton, FL :A K Peters/CRC Press,2012. - 1 online resource.
Includes index.
1. The concept of game -- 2. On game design -- 3. How we got here -- 4. Through the lens : video games -- 5. Through the lens : board games -- 6. Predictions.
"This work looks at how digital games fit into the long history of games and offers solutions to some of video games toughest design challenges. It covers the art and craft of developing a set of rules to create a contest between players or other agents, targeted specifically at digital game designers. The author outlines a somewhat radical philosophy based on thousands of years of game design, illustrating how we must adhere to these ancient principles if we are to improve digital games in the future"--
ISBN: 9781466554214 (electronic bk.)Subjects--Topical Terms:
214999
Computer games
--Design.Index Terms--Genre/Form:
214472
Electronic books.
LC Class. No.: QA76.76.C672 / B86 2012eb
Dewey Class. No.: 794.8/1536
Game design theorya new philosophy for understanding games /
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Burgun, Keith.
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Game design theory
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[electronic resource] :
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a new philosophy for understanding games /
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Keith Burgun.
260
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Boca Raton, FL :
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A K Peters/CRC Press,
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2012.
300
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1 online resource.
500
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Includes index.
505
0
$a
1. The concept of game -- 2. On game design -- 3. How we got here -- 4. Through the lens : video games -- 5. Through the lens : board games -- 6. Predictions.
520
$a
"This work looks at how digital games fit into the long history of games and offers solutions to some of video games toughest design challenges. It covers the art and craft of developing a set of rules to create a contest between players or other agents, targeted specifically at digital game designers. The author outlines a somewhat radical philosophy based on thousands of years of game design, illustrating how we must adhere to these ancient principles if we are to improve digital games in the future"--
$c
Provided by publisher.
588
0
$a
Print version record.
650
0
$a
Computer games
$x
Design.
$3
214999
650
0
$a
Computer games
$x
Programming.
$3
214996
650
0
$a
Video games
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Design.
$3
250160
655
0
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Electronic books.
$2
local.
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214472
856
4 0
$u
http://www.crcnetbase.com/isbn/9781466554214
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1 records • Pages 1 •
1
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000000113106
電子館藏
1圖書
電子書
EB QA76.76.C672 B86 2012
一般使用(Normal)
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0
1 records • Pages 1 •
1
Multimedia
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http://www.crcnetbase.com/isbn/9781466554214
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