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New opportunities for artistic pract...
~
Doyle, Denise, (1964-)
New opportunities for artistic practice in virtual worlds /
Record Type:
Electronic resources : Monograph/item
Title/Author:
New opportunities for artistic practice in virtual worlds /Denise Doyle, editor.
other author:
Doyle, Denise,
Description:
PDFs (322 pages) :illustrations.
Subject:
Machinima films.
Online resource:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-8384-6
ISBN:
9781466683853 (ebook)
New opportunities for artistic practice in virtual worlds /
New opportunities for artistic practice in virtual worlds /
Denise Doyle, editor. - PDFs (322 pages) :illustrations.
Includes bibliographical references and index.
An aesthetics of digital virtual environments / Adam Nash -- Painting Machinima in Second Life: emerging aesthetics in virtual filmmaking / Phylis Johnson -- Spacing and displacing as artistic enquiry / Taey Iohe -- Digital steps of protest, reenactment, and networked interaction: Joseph DeLappe's Salt Satyagraha Project / Natasha Alexandria Chuk -- Creating a framework to analyse the perception of selfhood in artistic practice within Second Life / Pete Wardle -- Appearance, absence, art: the objet a-vatar / Garfield Benjamin -- Found objects, bought selves / Lynne Heller -- Moving Islands [Rafts]: a collective art conglomeration in Second Life / Elif Ayiter -- Meta_Body: virtual corporeality as a shared creative process / Catarina Carneiro de Sousa -- "Follow me, comrades in flight, into the depths!": body-related performance art in Second Life / Maja Murnik -- Blended reality performance / Joff Chafer -- SL-Bots: automated and autonomous performance art in Second Life / Jeremy Owen Turner, Michael Nixon, Jim Bizzocchi.
Restricted to subscribers or individual electronic text purchasers.
"This book provides a coherent account of artistic practices in virtual worlds and considers the contribution the Second Life platform has made in a historical, theoretical, and critical context within the fields of art and technology"--Provided by publisher.
Mode of access: World Wide Web.
ISBN: 9781466683853 (ebook)
Standard No.: 10.4018/978-1-4666-8384-6doi
LCCN: 2015008171Subjects--Topical Terms:
717992
Machinima films.
Subjects--Index Terms:
Aesthetics of virtual environments
LC Class. No.: TR897.74 / .N49 2015e
Dewey Class. No.: 777/.7
New opportunities for artistic practice in virtual worlds /
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New opportunities for artistic practice in virtual worlds /
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Denise Doyle, editor.
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Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pa., 17033, USA) :
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IGI Global,
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[2015]
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PDFs (322 pages) :
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illustrations.
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text
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electronic
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online resource
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Includes bibliographical references and index.
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An aesthetics of digital virtual environments / Adam Nash -- Painting Machinima in Second Life: emerging aesthetics in virtual filmmaking / Phylis Johnson -- Spacing and displacing as artistic enquiry / Taey Iohe -- Digital steps of protest, reenactment, and networked interaction: Joseph DeLappe's Salt Satyagraha Project / Natasha Alexandria Chuk -- Creating a framework to analyse the perception of selfhood in artistic practice within Second Life / Pete Wardle -- Appearance, absence, art: the objet a-vatar / Garfield Benjamin -- Found objects, bought selves / Lynne Heller -- Moving Islands [Rafts]: a collective art conglomeration in Second Life / Elif Ayiter -- Meta_Body: virtual corporeality as a shared creative process / Catarina Carneiro de Sousa -- "Follow me, comrades in flight, into the depths!": body-related performance art in Second Life / Maja Murnik -- Blended reality performance / Joff Chafer -- SL-Bots: automated and autonomous performance art in Second Life / Jeremy Owen Turner, Michael Nixon, Jim Bizzocchi.
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Restricted to subscribers or individual electronic text purchasers.
520
3
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"This book provides a coherent account of artistic practices in virtual worlds and considers the contribution the Second Life platform has made in a historical, theoretical, and critical context within the fields of art and technology"--Provided by publisher.
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Also available in print.
538
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Mode of access: World Wide Web.
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Machinima films.
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717992
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Computer animation.
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Virtual reality.
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Computer art.
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Video games.
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Second Life (Game)
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717993
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Aesthetics of virtual environments
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Art and performance
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Avatar embodiment and identity
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Blended reality performance
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Collaborative practices and shared creativity
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Found objects and bought selves
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Machinima and virtual filmmaking
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SL-bots and performance art
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Doyle, Denise,
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1964-
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editor.
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717991
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IGI Global,
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publisher.
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717658
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Print version:
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9781466683846
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(DLC) 2015008171
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Chapter PDFs via platform:
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-8384-6
based on 0 review(s)
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電子館藏
Items
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Attachments
000000113595
電子館藏
1圖書
電子書
EB TR897.74 N49 c2015
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Multimedia file
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-4666-8384-6
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