Language:
English
繁體中文
Help
圖資館首頁
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Transforming learning and IT managem...
~
Prakash, Edmond C.
Transforming learning and IT management through gamification
Record Type:
Electronic resources : Monograph/item
Title/Author:
Transforming learning and IT management through gamificationby Edmond C. Prakash, Madhusudan Rao.
Author:
Prakash, Edmond C.
other author:
Rao, Madhusudan.
Published:
Cham :Springer International Publishing :2015.
Description:
xiii, 119 p. :ill. (some col.), digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Information technologyComputer-assisted instruction.
Online resource:
http://dx.doi.org/10.1007/978-3-319-18699-3
ISBN:
9783319186993$q(electronic bk.)
Transforming learning and IT management through gamification
Prakash, Edmond C.
Transforming learning and IT management through gamification
[electronic resource] /by Edmond C. Prakash, Madhusudan Rao. - Cham :Springer International Publishing :2015. - xiii, 119 p. :ill. (some col.), digital ;24 cm. - International series on computer entertainment and media technology,2364-947X. - International series on computer entertainment and media technology..
Introduction -- Issues faced by IT Managers, Educators and Policy Makers -- Introduction to Gamification -- Introduction to Gamification in Enterprises -- Gamification in Informal Education environments: A Case Study -- Gamification in Enterprise: A Case Study -- How gamification helps Managers -- Implementing a gamification solution.
This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition. Employee Engagement is an important component to foster employee relations with the organization. Gamification by its inherent design helps to increase engagement within an enterprise. Several successful case studies in Gamification are presented, which present new practical tips for Gamification for IT Management. By introducing general IT management concepts related to the specific environment managers work in, the authors then detail the benefits of introducing gamification in this very environment to resolve business issues. IT Managers, as well as HR professionals, Group Heads and Delivery Leaders will find this be a useful resource to understand how Gamification can improve their everyday work. The book can also be used as a reference for engaging learners and employees to improve their productivity in organizations.
ISBN: 9783319186993$q(electronic bk.)
Standard No.: 10.1007/978-3-319-18699-3doiSubjects--Topical Terms:
729033
Information technology
--Computer-assisted instruction.
LC Class. No.: T58.5
Dewey Class. No.: 004.071
Transforming learning and IT management through gamification
LDR
:02413nmm a2200337 a 4500
001
474954
003
DE-He213
005
20160322090457.0
006
m d
007
cr nn 008maaau
008
160420s2015 gw s 0 eng d
020
$a
9783319186993$q(electronic bk.)
020
$a
9783319186986$q(paper)
024
7
$a
10.1007/978-3-319-18699-3
$2
doi
035
$a
978-3-319-18699-3
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
T58.5
072
7
$a
UT
$2
bicssc
072
7
$a
COM069000
$2
bisacsh
072
7
$a
COM032000
$2
bisacsh
082
0 4
$a
004.071
$2
23
090
$a
T58.5
$b
.P898 2015
100
1
$a
Prakash, Edmond C.
$3
729030
245
1 0
$a
Transforming learning and IT management through gamification
$h
[electronic resource] /
$c
by Edmond C. Prakash, Madhusudan Rao.
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2015.
300
$a
xiii, 119 p. :
$b
ill. (some col.), digital ;
$c
24 cm.
490
1
$a
International series on computer entertainment and media technology,
$x
2364-947X
505
0
$a
Introduction -- Issues faced by IT Managers, Educators and Policy Makers -- Introduction to Gamification -- Introduction to Gamification in Enterprises -- Gamification in Informal Education environments: A Case Study -- Gamification in Enterprise: A Case Study -- How gamification helps Managers -- Implementing a gamification solution.
520
$a
This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition. Employee Engagement is an important component to foster employee relations with the organization. Gamification by its inherent design helps to increase engagement within an enterprise. Several successful case studies in Gamification are presented, which present new practical tips for Gamification for IT Management. By introducing general IT management concepts related to the specific environment managers work in, the authors then detail the benefits of introducing gamification in this very environment to resolve business issues. IT Managers, as well as HR professionals, Group Heads and Delivery Leaders will find this be a useful resource to understand how Gamification can improve their everyday work. The book can also be used as a reference for engaging learners and employees to improve their productivity in organizations.
650
0
$a
Information technology
$x
Computer-assisted instruction.
$3
729033
650
0
$a
Information technology
$x
Management.
$3
183357
650
0
$a
Educational games.
$3
206594
650
1 4
$a
Computer Science.
$3
212513
650
2 4
$a
Information Systems and Communication Service.
$3
274025
650
2 4
$a
Management of Computing and Information Systems.
$3
274191
650
2 4
$a
Management/Business for Professionals.
$3
283813
700
1
$a
Rao, Madhusudan.
$3
729031
710
2
$a
SpringerLink (Online service)
$3
273601
773
0
$t
Springer eBooks
830
0
$a
International series on computer entertainment and media technology.
$3
729032
856
4 0
$u
http://dx.doi.org/10.1007/978-3-319-18699-3
950
$a
Computer Science (Springer-11645)
based on 0 review(s)
ALL
電子館藏
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
000000119076
電子館藏
1圖書
電子書
EB T58.5 P898 2015
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Multimedia file
http://dx.doi.org/10.1007/978-3-319-18699-3
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login