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Transactions on edutainment XI
~
Pan, Zhigeng.
Transactions on edutainment XI
Record Type:
Electronic resources : Monograph/item
Title/Author:
Transactions on edutainment XIedited by Zhigeng Pan ... [et al.].
remainder title:
Transactions on edutainment 11
other author:
Pan, Zhigeng.
Published:
Berlin, Heidelberg :Springer Berlin Heidelberg :2015.
Description:
xiii, 266 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Computer games.
Online resource:
http://dx.doi.org/10.1007/978-3-662-48247-6
ISBN:
9783662482476$q(electronic bk.)
Transactions on edutainment XI
Transactions on edutainment XI
[electronic resource] /Transactions on edutainment 11edited by Zhigeng Pan ... [et al.]. - Berlin, Heidelberg :Springer Berlin Heidelberg :2015. - xiii, 266 p. :ill., digital ;24 cm. - Lecture notes in computer science,89710302-9743 ;. - Lecture notes in computer science ;4891..
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.
ISBN: 9783662482476$q(electronic bk.)
Standard No.: 10.1007/978-3-662-48247-6doiSubjects--Topical Terms:
235432
Computer games.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.8
Transactions on edutainment XI
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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.
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Computer Science (Springer-11645)
based on 0 review(s)
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電子館藏
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000000119956
電子館藏
1圖書
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EB QA76.76.C672 T772 2015
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1 records • Pages 1 •
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http://dx.doi.org/10.1007/978-3-662-48247-6
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