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Android studio game developmentconce...
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DiMarzio, J. F.
Android studio game developmentconcepts and design /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Android studio game developmentby J. F. DiMarzio.
Reminder of title:
concepts and design /
Author:
DiMarzio, J. F.
Published:
Berkeley, CA :Apress :2015.
Description:
xiii, 95 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Computer gamesDesign.
Online resource:
http://dx.doi.org/10.1007/978-1-4842-1718-4
ISBN:
9781484217184$q(electronic bk.)
Android studio game developmentconcepts and design /
DiMarzio, J. F.
Android studio game development
concepts and design /[electronic resource] :by J. F. DiMarzio. - Berkeley, CA :Apress :2015. - xiii, 95 p. :ill., digital ;24 cm.
1. Installing Android Studio -- 2. Exploring the IDE -- 3. Creating a New Project -- 4. Setting-Up Git Hub as Your VCS -- 5. Intro to Game Development -- 6. OpenGL ES and Polygons -- 7. Loading Images and Sprite Sheets -- 8. Reading User Input -- 9. In-Game Movement -- 10. Collision Detection.
This one of a kind short book walks any Android developer through the process of creating mobile games using the new Android Studio IDE. What You'll Learn How to create projects in Android Studio How to use the SDK manager to keep your Android SDK current How to commit and get projects to and from Git hub How to use OpenGL ES to load images How to react to player input How to debug your games using Android Studio.
ISBN: 9781484217184$q(electronic bk.)
Standard No.: 10.1007/978-1-4842-1718-4doiSubjects--Uniform Titles:
Android (Electronic resource)
Subjects--Topical Terms:
214999
Computer games
--Design.
LC Class. No.: QA76.76.C672
Dewey Class. No.: 794.81526
Android studio game developmentconcepts and design /
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1. Installing Android Studio -- 2. Exploring the IDE -- 3. Creating a New Project -- 4. Setting-Up Git Hub as Your VCS -- 5. Intro to Game Development -- 6. OpenGL ES and Polygons -- 7. Loading Images and Sprite Sheets -- 8. Reading User Input -- 9. In-Game Movement -- 10. Collision Detection.
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This one of a kind short book walks any Android developer through the process of creating mobile games using the new Android Studio IDE. What You'll Learn How to create projects in Android Studio How to use the SDK manager to keep your Android SDK current How to commit and get projects to and from Git hub How to use OpenGL ES to load images How to react to player input How to debug your games using Android Studio.
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Professional and Applied Computing (Springer-12059)
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電子館藏
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EB QA76.76.C672 D582 2015
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1 records • Pages 1 •
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http://dx.doi.org/10.1007/978-1-4842-1718-4
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