Language:
English
繁體中文
Help
圖資館首頁
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Retrogame archeologyexploring old co...
~
Aycock, John.
Retrogame archeologyexploring old computer games /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Retrogame archeologyby John Aycock.
Reminder of title:
exploring old computer games /
Author:
Aycock, John.
Published:
Cham :Springer International Publishing :2016.
Description:
xix, 222 p. :ill. (some col.), digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Computer games.
Online resource:
http://dx.doi.org/10.1007/978-3-319-30004-7
ISBN:
9783319300047$q(electronic bk.)
Retrogame archeologyexploring old computer games /
Aycock, John.
Retrogame archeology
exploring old computer games /[electronic resource] :by John Aycock. - Cham :Springer International Publishing :2016. - xix, 222 p. :ill. (some col.), digital ;24 cm.
Introduction -- Memory Management -- Slow, Wildly Incompatible I/O -- Interpreters -- Data Compression -- Procedural Content Generation -- Protection -- Obfuscation and Optimization -- Endgame.
Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.
ISBN: 9783319300047$q(electronic bk.)
Standard No.: 10.1007/978-3-319-30004-7doiSubjects--Topical Terms:
235432
Computer games.
LC Class. No.: GV1469.15
Dewey Class. No.: 791.8
Retrogame archeologyexploring old computer games /
LDR
:02247nmm a2200313 a 4500
001
489090
003
DE-He213
005
20161020171927.0
006
m d
007
cr nn 008maaau
008
161213s2016 gw s 0 eng d
020
$a
9783319300047$q(electronic bk.)
020
$a
9783319300023$q(paper)
024
7
$a
10.1007/978-3-319-30004-7
$2
doi
035
$a
978-3-319-30004-7
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
GV1469.15
072
7
$a
UM
$2
bicssc
072
7
$a
COM051000
$2
bisacsh
082
0 4
$a
791.8
$2
23
090
$a
GV1469.15
$b
.A974 2016
100
1
$a
Aycock, John.
$3
259981
245
1 0
$a
Retrogame archeology
$h
[electronic resource] :
$b
exploring old computer games /
$c
by John Aycock.
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2016.
300
$a
xix, 222 p. :
$b
ill. (some col.), digital ;
$c
24 cm.
505
0
$a
Introduction -- Memory Management -- Slow, Wildly Incompatible I/O -- Interpreters -- Data Compression -- Procedural Content Generation -- Protection -- Obfuscation and Optimization -- Endgame.
520
$a
Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.
650
0
$a
Computer games.
$3
235432
650
0
$a
Computer games
$x
History.
$3
747354
650
1 4
$a
Computer Science.
$3
212513
650
2 4
$a
Programming Techniques.
$3
274470
650
2 4
$a
History of Computing.
$3
276407
650
2 4
$a
Media Research.
$3
675083
650
2 4
$a
Multimedia Information Systems.
$3
274489
710
2
$a
SpringerLink (Online service)
$3
273601
773
0
$t
Springer eBooks
856
4 0
$u
http://dx.doi.org/10.1007/978-3-319-30004-7
950
$a
Computer Science (Springer-11645)
based on 0 review(s)
ALL
電子館藏
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
000000126601
電子館藏
1圖書
電子書
EB GV1469.15 A974 2016
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Multimedia file
http://dx.doi.org/10.1007/978-3-319-30004-7
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login