Language:
English
繁體中文
Help
圖資館首頁
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Resolving the gamer's dilemmaexamini...
~
SpringerLink (Online service)
Resolving the gamer's dilemmaexamining the moral and psychological differences between virtual murder and virtual paedophilia /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Resolving the gamer's dilemmaby Garry Young.
Reminder of title:
examining the moral and psychological differences between virtual murder and virtual paedophilia /
Author:
Young, Garry.
Published:
Cham :Springer International Publishing :2016.
Description:
v, 139 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Video gamesMoral and ethical aspects..
Online resource:
http://dx.doi.org/10.1007/978-3-319-46595-1
ISBN:
9783319465951$q(electronic bk.)
Resolving the gamer's dilemmaexamining the moral and psychological differences between virtual murder and virtual paedophilia /
Young, Garry.
Resolving the gamer's dilemma
examining the moral and psychological differences between virtual murder and virtual paedophilia /[electronic resource] :by Garry Young. - Cham :Springer International Publishing :2016. - v, 139 p. :ill., digital ;24 cm. - Palgrave studies in cyberpsychology. - Palgrave studies in cyberpsychology..
Chapter 1. Introducing the Gamer's Dilemma -- Chapter 2. Social Convention and the Likelihood of Harm: Luck's Initial Attempts at Resolving the Dilemma -- Chapter 3. Motivation, Discrimination and Special Status: Luck's Further Attempts at Resolving the Dilemma -- Chapter 4. Virtual Paedophilia as child pornography and the harm done to women: Bartel's attempt at Resolving the Dilemma -- Chapter 5. Targeting Morally Irrelevant Characteristics and the Need for Context: Further Attempts at Resolving the Dilemma -- Chapter 6. A New Approach to Resolving the Gamer's Dilemma: Applying Constructive Ecumenical Expressivism.
This book explores the gamer's dilemma, which lies at the heart of theorising about the morality of certain video game content. The dilemma is as follows: given that gaming content involves virtual characters within a virtual environment, the moral permission of virtual murder would also appear to morally permit virtual paedophilia. Yet most gamers and members of wider society would not want to play, endorse, or find in any way morally acceptable the enactment of virtual paedophilia within a video game. Yet by accepting the moral permissibility of virtual murder they leave themselves vulnerable to having to accept the moral permissibility of virtual paedophilia. This book provides an incredibly thorough and systematic analysis and evaluation of the gamer's dilemma, by considering the origins of the intuitions around the dilemma, and exploring whether they find support from traditional or contemporary moral theory and psychological research. The book will be great interest to academics and students of philosophy and psychology, as well as members of the wider public interested in video game violence and taboo enactments more generally.
ISBN: 9783319465951$q(electronic bk.)
Standard No.: 10.1007/978-3-319-46595-1doiSubjects--Topical Terms:
762599
Video games
--Moral and ethical aspects..
LC Class. No.: GV1469.34.S52 / Y68 2016
Dewey Class. No.: 306.487
Resolving the gamer's dilemmaexamining the moral and psychological differences between virtual murder and virtual paedophilia /
LDR
:02895nmm a2200337 a 4500
001
499682
003
DE-He213
005
20161116131341.0
006
m d
007
cr nn 008maaau
008
170621s2016 gw s 0 eng d
020
$a
9783319465951$q(electronic bk.)
020
$a
9783319465944$q(paper)
024
7
$a
10.1007/978-3-319-46595-1
$2
doi
035
$a
978-3-319-46595-1
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
GV1469.34.S52
$b
Y68 2016
072
7
$a
JMS
$2
bicssc
072
7
$a
PSY023000
$2
bisacsh
072
7
$a
PSY045030
$2
bisacsh
082
0 4
$a
306.487
$2
23
090
$a
GV1469.34.S52
$b
Y72 2016
100
1
$a
Young, Garry.
$3
762598
245
1 0
$a
Resolving the gamer's dilemma
$h
[electronic resource] :
$b
examining the moral and psychological differences between virtual murder and virtual paedophilia /
$c
by Garry Young.
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Palgrave Macmillan,
$c
2016.
300
$a
v, 139 p. :
$b
ill., digital ;
$c
24 cm.
490
1
$a
Palgrave studies in cyberpsychology
505
0
$a
Chapter 1. Introducing the Gamer's Dilemma -- Chapter 2. Social Convention and the Likelihood of Harm: Luck's Initial Attempts at Resolving the Dilemma -- Chapter 3. Motivation, Discrimination and Special Status: Luck's Further Attempts at Resolving the Dilemma -- Chapter 4. Virtual Paedophilia as child pornography and the harm done to women: Bartel's attempt at Resolving the Dilemma -- Chapter 5. Targeting Morally Irrelevant Characteristics and the Need for Context: Further Attempts at Resolving the Dilemma -- Chapter 6. A New Approach to Resolving the Gamer's Dilemma: Applying Constructive Ecumenical Expressivism.
520
$a
This book explores the gamer's dilemma, which lies at the heart of theorising about the morality of certain video game content. The dilemma is as follows: given that gaming content involves virtual characters within a virtual environment, the moral permission of virtual murder would also appear to morally permit virtual paedophilia. Yet most gamers and members of wider society would not want to play, endorse, or find in any way morally acceptable the enactment of virtual paedophilia within a video game. Yet by accepting the moral permissibility of virtual murder they leave themselves vulnerable to having to accept the moral permissibility of virtual paedophilia. This book provides an incredibly thorough and systematic analysis and evaluation of the gamer's dilemma, by considering the origins of the intuitions around the dilemma, and exploring whether they find support from traditional or contemporary moral theory and psychological research. The book will be great interest to academics and students of philosophy and psychology, as well as members of the wider public interested in video game violence and taboo enactments more generally.
650
0
$a
Video games
$x
Moral and ethical aspects..
$3
762599
650
1 4
$a
Psychology.
$3
181533
650
2 4
$a
Personality and Social Psychology.
$3
338284
650
2 4
$a
Sexual Behavior.
$3
275800
650
2 4
$a
Cybercrime.
$3
748274
650
2 4
$a
Crime and Society.
$3
739880
650
2 4
$a
Moral Philosophy.
$3
742115
710
2
$a
SpringerLink (Online service)
$3
273601
773
0
$t
Springer eBooks
830
0
$a
Palgrave studies in cyberpsychology.
$3
757982
856
4 0
$u
http://dx.doi.org/10.1007/978-3-319-46595-1
950
$a
Behavioral Science and Psychology (Springer-41168)
based on 0 review(s)
ALL
電子館藏
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
000000134047
電子館藏
1圖書
電子書
EB GV1469.34.S52 Y72 2016
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Multimedia file
http://dx.doi.org/10.1007/978-3-319-46595-1
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login