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Computers and games9th International...
~
(1998 :)
Computers and games9th International Conference, CG 2016, Leiden, the Netherlands, June 29 - July 1, 2016 : revised selected papers /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Computers and gamesedited by Aske Plaat, Walter Kosters, Jaap van den Herik.
Reminder of title:
9th International Conference, CG 2016, Leiden, the Netherlands, June 29 - July 1, 2016 : revised selected papers /
remainder title:
CG 2016
other author:
Plaat, Aske.
corporate name:
Published:
Cham :Springer International Publishing :2016.
Description:
xx, 225 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Computer gamesCongresses.
Online resource:
http://dx.doi.org/10.1007/978-3-319-50935-8
ISBN:
9783319509358$q(electronic bk.)
Computers and games9th International Conference, CG 2016, Leiden, the Netherlands, June 29 - July 1, 2016 : revised selected papers /
Computers and games
9th International Conference, CG 2016, Leiden, the Netherlands, June 29 - July 1, 2016 : revised selected papers /[electronic resource] :CG 2016edited by Aske Plaat, Walter Kosters, Jaap van den Herik. - Cham :Springer International Publishing :2016. - xx, 225 p. :ill., digital ;24 cm. - Lecture notes in computer science,100680302-9743 ;. - Lecture notes in computer science ;4891..
Monte Carlo Tree Search -- Concrete Games -- Theory and Complexity -- Cognition Model.
This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship. The 20 papers presented were carefully reviewed and selected of 30 submitted papers. The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper) The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.
ISBN: 9783319509358$q(electronic bk.)
Standard No.: 10.1007/978-3-319-50935-8doiSubjects--Topical Terms:
387178
Computer games
--Congresses.
LC Class. No.: GV1469.15
Dewey Class. No.: 794.81526
Computers and games9th International Conference, CG 2016, Leiden, the Netherlands, June 29 - July 1, 2016 : revised selected papers /
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9th International Conference, CG 2016, Leiden, the Netherlands, June 29 - July 1, 2016 : revised selected papers /
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edited by Aske Plaat, Walter Kosters, Jaap van den Herik.
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Monte Carlo Tree Search -- Concrete Games -- Theory and Complexity -- Cognition Model.
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This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship. The 20 papers presented were carefully reviewed and selected of 30 submitted papers. The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper) The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.
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Algorithm Analysis and Problem Complexity.
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Computer Science (Springer-11645)
based on 0 review(s)
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000000134747
電子館藏
1圖書
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EB GV1469.15 C425 2016
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1 records • Pages 1 •
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http://dx.doi.org/10.1007/978-3-319-50935-8
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