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The effects of framing in gamificati...
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Bruhlmann, Florian.
The effects of framing in gamificationa study of failure /
Record Type:
Electronic resources : Monograph/item
Title/Author:
The effects of framing in gamificationby Florian Bruhlmann.
Reminder of title:
a study of failure /
Author:
Bruhlmann, Florian.
Published:
Wiesbaden :Springer Fachmedien Wiesbaden :2016.
Description:
xiii, 68 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Motivation (Psychology)
Online resource:
http://dx.doi.org/10.1007/978-3-658-16926-8
ISBN:
9783658169268$q(electronic bk.)
The effects of framing in gamificationa study of failure /
Bruhlmann, Florian.
The effects of framing in gamification
a study of failure /[electronic resource] :by Florian Bruhlmann. - Wiesbaden :Springer Fachmedien Wiesbaden :2016. - xiii, 68 p. :ill., digital ;24 cm. - BestMasters. - BestMasters..
The Perspective of Self-Determination Theory -- The Role of Context in the Perception of Feedback -- Failing and Uncertainty in Games -- Two Experiments Testing the Effects of Framing on Motivation -- Implications for Theory and Design of Gamification.
The author shows that - contradicting the findings of Lieberoth (2015) - simply framing an activity as a game does not increase intrinsic motivation of the participants in a difficult puzzle task. Moreover, for participants who failed at the puzzle, it does not make any difference in terms of intrinsic motivation whether it was framed as a task, a meaningful task, a game or a test of cognitive abilities. However, perceived value of the activity and satisfaction of the need for autonomy were identified as significant predictors for completing additional rounds of the task. This lends support for the importance of the voluntariness and meaningfulness of the task to keep people engaged in gamification. Contents The Perspective of Self-Determination Theory The Role of Context in the Perception of Feedback Failing and Uncertainty in Games Two Experiments Testing the Effects of Framing on Motivation Implications for Theory and Design of Gamification Target Groups Lecturers, students and practitioners in the fields of psychology, information technology and design About the Author Florian Bruhlmann is PhD student at the HCI research group at the University of Basel, Switzerland. He is a trained psychologist with special emphasis on Human-Computer Interaction. His research interests include player experience research, questionnaire development and statistical methods for human-computer interaction research.
ISBN: 9783658169268$q(electronic bk.)
Standard No.: 10.1007/978-3-658-16926-8doiSubjects--Topical Terms:
211209
Motivation (Psychology)
LC Class. No.: BF503 / .B78 2016
Dewey Class. No.: 153.8
The effects of framing in gamificationa study of failure /
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The Perspective of Self-Determination Theory -- The Role of Context in the Perception of Feedback -- Failing and Uncertainty in Games -- Two Experiments Testing the Effects of Framing on Motivation -- Implications for Theory and Design of Gamification.
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The author shows that - contradicting the findings of Lieberoth (2015) - simply framing an activity as a game does not increase intrinsic motivation of the participants in a difficult puzzle task. Moreover, for participants who failed at the puzzle, it does not make any difference in terms of intrinsic motivation whether it was framed as a task, a meaningful task, a game or a test of cognitive abilities. However, perceived value of the activity and satisfaction of the need for autonomy were identified as significant predictors for completing additional rounds of the task. This lends support for the importance of the voluntariness and meaningfulness of the task to keep people engaged in gamification. Contents The Perspective of Self-Determination Theory The Role of Context in the Perception of Feedback Failing and Uncertainty in Games Two Experiments Testing the Effects of Framing on Motivation Implications for Theory and Design of Gamification Target Groups Lecturers, students and practitioners in the fields of psychology, information technology and design About the Author Florian Bruhlmann is PhD student at the HCI research group at the University of Basel, Switzerland. He is a trained psychologist with special emphasis on Human-Computer Interaction. His research interests include player experience research, questionnaire development and statistical methods for human-computer interaction research.
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Behavioral Science and Psychology (Springer-41168)
based on 0 review(s)
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電子館藏
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1
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電子館藏
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EB BF503 B892 2016
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1 records • Pages 1 •
1
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http://dx.doi.org/10.1007/978-3-658-16926-8
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