Language:
English
繁體中文
Help
圖資館首頁
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Instructional techniques to facilita...
~
SpringerLink (Online service)
Instructional techniques to facilitate learning and motivation of serious games
Record Type:
Electronic resources : Monograph/item
Title/Author:
Instructional techniques to facilitate learning and motivation of serious gamesedited by Pieter Wouters, Herre van Oostendorp.
other author:
Wouters, Pieter.
Published:
Cham :Springer International Publishing :2017.
Description:
vi, 218 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Computer games.
Online resource:
http://dx.doi.org/10.1007/978-3-319-39298-1
ISBN:
9783319392981$q(electronic bk.)
Instructional techniques to facilitate learning and motivation of serious games
Instructional techniques to facilitate learning and motivation of serious games
[electronic resource] /edited by Pieter Wouters, Herre van Oostendorp. - Cham :Springer International Publishing :2017. - vi, 218 p. :ill., digital ;24 cm. - Advances in game-based learning. - Advances in game-based learning..
Overview of Instructional Techniques to Facilitate Learning and Motivation of Serious Games -- Towards a game-based learning instructional design model focusing on integration -- Two Systems, Two Stances: A Novel Theoretical Framework for Model-Based Learning in Digital Games -- Assessment and Adaptation in Games -- Fidelity and Multimodal Interactions -- Narration-Based Techniques to Facilitate Game-Based Learning -- Designing Effective Feedback Messages in Serious Games and Simulations: A Research Review -- Self-explanations in game-based learning: from tacit to transferable knowledge -- Competition and Collaboration for Game-Based Learning: a Case Study -- Modeling and Worked Examples in Game-based learning -- Reflections on Serious Games.
The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts. The contributing authors expand upon this broad range of techniques, show recent empirical research on each of these techniques that discuss their promise and effectiveness, then present general implications or guidelines that the techniques bring forth. They then suggest how serious games can be improved by implementing the respective technique into a particular game.
ISBN: 9783319392981$q(electronic bk.)
Standard No.: 10.1007/978-3-319-39298-1doiSubjects--Topical Terms:
235432
Computer games.
LC Class. No.: LB1029.G3 / I57 2017
Dewey Class. No.: 371.337
Instructional techniques to facilitate learning and motivation of serious games
LDR
:02472nmm a2200349 a 4500
001
507848
003
DE-He213
005
20161031122742.0
006
m d
007
cr nn 008maaau
008
171031s2017 gw s 0 eng d
020
$a
9783319392981$q(electronic bk.)
020
$a
9783319392967$q(paper)
024
7
$a
10.1007/978-3-319-39298-1
$2
doi
035
$a
978-3-319-39298-1
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
LB1029.G3
$b
I57 2017
072
7
$a
JNT
$2
bicssc
072
7
$a
JMRL
$2
bicssc
072
7
$a
EDU009000
$2
bisacsh
072
7
$a
EDU044000
$2
bisacsh
082
0 4
$a
371.337
$2
23
090
$a
LB1029.G3
$b
I59 2017
245
0 0
$a
Instructional techniques to facilitate learning and motivation of serious games
$h
[electronic resource] /
$c
edited by Pieter Wouters, Herre van Oostendorp.
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2017.
300
$a
vi, 218 p. :
$b
ill., digital ;
$c
24 cm.
490
1
$a
Advances in game-based learning
505
0
$a
Overview of Instructional Techniques to Facilitate Learning and Motivation of Serious Games -- Towards a game-based learning instructional design model focusing on integration -- Two Systems, Two Stances: A Novel Theoretical Framework for Model-Based Learning in Digital Games -- Assessment and Adaptation in Games -- Fidelity and Multimodal Interactions -- Narration-Based Techniques to Facilitate Game-Based Learning -- Designing Effective Feedback Messages in Serious Games and Simulations: A Research Review -- Self-explanations in game-based learning: from tacit to transferable knowledge -- Competition and Collaboration for Game-Based Learning: a Case Study -- Modeling and Worked Examples in Game-based learning -- Reflections on Serious Games.
520
$a
The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts. The contributing authors expand upon this broad range of techniques, show recent empirical research on each of these techniques that discuss their promise and effectiveness, then present general implications or guidelines that the techniques bring forth. They then suggest how serious games can be improved by implementing the respective technique into a particular game.
650
0
$a
Computer games.
$3
235432
650
0
$a
Education
$x
Data processing.
$3
207353
650
0
$a
Educational games.
$3
206594
650
1 4
$a
Education.
$3
177995
650
2 4
$a
Learning & Instruction.
$3
274699
650
2 4
$a
Educational Technology.
$3
276609
700
1
$a
Wouters, Pieter.
$3
770354
700
1
$a
van Oostendorp, Herre.
$3
770355
710
2
$a
SpringerLink (Online service)
$3
273601
773
0
$t
Springer eBooks
830
0
$a
Advances in game-based learning.
$3
726687
856
4 0
$u
http://dx.doi.org/10.1007/978-3-319-39298-1
950
$a
Education (Springer-41171)
based on 0 review(s)
ALL
電子館藏
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
000000136091
電子館藏
1圖書
電子書
EB LB1029.G3 I59 2017
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Multimedia file
http://dx.doi.org/10.1007/978-3-319-39298-1
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login