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Beginning Swift games development fo...
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Goodwill, James.
Beginning Swift games development for iOSdevelop 2D and 3D games using Apple's SceneKit and SpriteKit /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Beginning Swift games development for iOSby James Goodwill, Wesley Matlock.
Reminder of title:
develop 2D and 3D games using Apple's SceneKit and SpriteKit /
Author:
Goodwill, James.
other author:
Matlock, Wesley.
Published:
Berkeley, CA :Apress :2017.
Description:
xxi, 208 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Application softwareDevelopment.
Online resource:
http://dx.doi.org/10.1007/978-1-4842-2310-9
ISBN:
9781484223109$q(electronic bk.)
Beginning Swift games development for iOSdevelop 2D and 3D games using Apple's SceneKit and SpriteKit /
Goodwill, James.
Beginning Swift games development for iOS
develop 2D and 3D games using Apple's SceneKit and SpriteKit /[electronic resource] :by James Goodwill, Wesley Matlock. - Berkeley, CA :Apress :2017. - xxi, 208 p. :ill., digital ;24 cm.
PART I INTRODUCTION TO SPRITEKIT -- 1. Setting up Your First Game Scene and Adding Your First Sprites -- 2. SpriteKit Scenes and SKNode Positioning -- 3. Adding Physics and Collision Detection to Your Game -- 4. Adding Scene Scrolling and Game Control -- 5. Adding Actions and Animations -- 6. Adding Particle Effects to Your Game with Emitter Nodes -- 7. Adding Points and Sound -- 8. Transitioning Between Scenes -- 9. SpriteKit Best Practices -- PART II INTRODUCTION TO SCENEKIT -- 10. Creating Your First SceneKit Project -- 11. Scenes and Nodes -- 12. Lighting, Camera, and Material Effects in SceneKit -- 13. Render Loop, Physics and Moving Around -- 14. Collision Detection -- 15. SceneKit Integration with SpriteKit -- 16. SceneKit Editor.
Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill, Wesley Matlock and Apress introduce you to the update of this best selling book, Beginning Swift Games Development for iOS, Second Edition. In this book, you'll learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. What you'll learn Discover what's in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift.
ISBN: 9781484223109$q(electronic bk.)
Standard No.: 10.1007/978-1-4842-2310-9doiSubjects--Uniform Titles:
iOS (Electronic resource)
Subjects--Topical Terms:
189413
Application software
--Development.
LC Class. No.: QA76.774.I67 / G66 2017
Dewey Class. No.: 005.3
Beginning Swift games development for iOSdevelop 2D and 3D games using Apple's SceneKit and SpriteKit /
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PART I INTRODUCTION TO SPRITEKIT -- 1. Setting up Your First Game Scene and Adding Your First Sprites -- 2. SpriteKit Scenes and SKNode Positioning -- 3. Adding Physics and Collision Detection to Your Game -- 4. Adding Scene Scrolling and Game Control -- 5. Adding Actions and Animations -- 6. Adding Particle Effects to Your Game with Emitter Nodes -- 7. Adding Points and Sound -- 8. Transitioning Between Scenes -- 9. SpriteKit Best Practices -- PART II INTRODUCTION TO SCENEKIT -- 10. Creating Your First SceneKit Project -- 11. Scenes and Nodes -- 12. Lighting, Camera, and Material Effects in SceneKit -- 13. Render Loop, Physics and Moving Around -- 14. Collision Detection -- 15. SceneKit Integration with SpriteKit -- 16. SceneKit Editor.
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Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill, Wesley Matlock and Apress introduce you to the update of this best selling book, Beginning Swift Games Development for iOS, Second Edition. In this book, you'll learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. What you'll learn Discover what's in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift.
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http://dx.doi.org/10.1007/978-1-4842-2310-9
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