Language:
English
繁體中文
Help
圖資館首頁
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Learn Unity for Android game develop...
~
Sinicki, Adam.
Learn Unity for Android game developmenta guide to game design, development, and marketing /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Learn Unity for Android game developmentby Adam Sinicki.
Reminder of title:
a guide to game design, development, and marketing /
Author:
Sinicki, Adam.
Published:
Berkeley, CA :Apress :2017.
Description:
xix, 248 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Mobile gamesDevelopment.
Online resource:
http://dx.doi.org/10.1007/978-1-4842-2704-6
ISBN:
9781484227046$q(electronic bk.)
Learn Unity for Android game developmenta guide to game design, development, and marketing /
Sinicki, Adam.
Learn Unity for Android game development
a guide to game design, development, and marketing /[electronic resource] :by Adam Sinicki. - Berkeley, CA :Apress :2017. - xix, 248 p. :ill., digital ;24 cm.
1: Why This is An Incredibly Exciting Time to Develop Games for Android -- 2: An Introduction to Unity and Getting Set Up -- 3: Finding Your Way Around Unity -- 4: Adding Physics and Getting Started With Coding -- 5: Filling the World with Prefabs, Effectors and Collectables -- 6: Adding Animation, Effects and the HUD -- 7: Making an Android App -- 8: Expanding the Game World With Checkpoints, Levels and Save Files -- 9: Adding More Game Elements - Springs, Moving Platforms, AI and More -- 10: Making the Game Fun and Optimized -- 11: An Introduction to 3D Game Development and Virtual Reality -- 12: How to Publish and Promote Your Android App.
Get a thorough and practical introduction to Unity development for Android devices with no previous experience with game development needed. In this book, you'll go through every step from downloading and installing Unity and the Android SDK, to creating fully functional games. The bulk of Learn Unity for Android Game Development is a simple project to create a 2D platform game complete with touchscreen controls, physics, enemies, respawning, collectibles and more. The book closes with a brief introduction to creating 3D games, virtual reality games for the Gear VR, and other more advanced applications. It also provides some guidance on publishing and marketing, as well as thinking about game design and mechanics. Resources including sprites and scripts are provided in the code download. What You Will Learn Install Unity with the Android SDK Understand and use scripts, prefabs and Android Studio Design a great game Build a game app Add a bit of polish Deploy for various Android devices Build and deploy for 3D games, virtual reality and more Promote your game and make money Who This Book Is For This book requires no previous experience with programming or game development of any kind. Prior experience with the Android ecosystem recommended.
ISBN: 9781484227046$q(electronic bk.)
Standard No.: 10.1007/978-1-4842-2704-6doiSubjects--Uniform Titles:
Unity (Electronic resource)
Subjects--Topical Terms:
545192
Mobile games
--Development.
LC Class. No.: GV1469.15
Dewey Class. No.: 794.81525
Learn Unity for Android game developmenta guide to game design, development, and marketing /
LDR
:02904nmm a2200313 a 4500
001
520518
003
DE-He213
005
20170721135801.0
006
m d
007
cr nn 008maaau
008
180425s2017 cau s 0 eng d
020
$a
9781484227046$q(electronic bk.)
020
$a
9781484227039$q(paper)
024
7
$a
10.1007/978-1-4842-2704-6
$2
doi
035
$a
978-1-4842-2704-6
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
GV1469.15
072
7
$a
UM
$2
bicssc
072
7
$a
COM051000
$2
bisacsh
082
0 4
$a
794.81525
$2
23
090
$a
GV1469.15
$b
.S617 2017
100
1
$a
Sinicki, Adam.
$3
789887
245
1 0
$a
Learn Unity for Android game development
$h
[electronic resource] :
$b
a guide to game design, development, and marketing /
$c
by Adam Sinicki.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2017.
300
$a
xix, 248 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
1: Why This is An Incredibly Exciting Time to Develop Games for Android -- 2: An Introduction to Unity and Getting Set Up -- 3: Finding Your Way Around Unity -- 4: Adding Physics and Getting Started With Coding -- 5: Filling the World with Prefabs, Effectors and Collectables -- 6: Adding Animation, Effects and the HUD -- 7: Making an Android App -- 8: Expanding the Game World With Checkpoints, Levels and Save Files -- 9: Adding More Game Elements - Springs, Moving Platforms, AI and More -- 10: Making the Game Fun and Optimized -- 11: An Introduction to 3D Game Development and Virtual Reality -- 12: How to Publish and Promote Your Android App.
520
$a
Get a thorough and practical introduction to Unity development for Android devices with no previous experience with game development needed. In this book, you'll go through every step from downloading and installing Unity and the Android SDK, to creating fully functional games. The bulk of Learn Unity for Android Game Development is a simple project to create a 2D platform game complete with touchscreen controls, physics, enemies, respawning, collectibles and more. The book closes with a brief introduction to creating 3D games, virtual reality games for the Gear VR, and other more advanced applications. It also provides some guidance on publishing and marketing, as well as thinking about game design and mechanics. Resources including sprites and scripts are provided in the code download. What You Will Learn Install Unity with the Android SDK Understand and use scripts, prefabs and Android Studio Design a great game Build a game app Add a bit of polish Deploy for various Android devices Build and deploy for 3D games, virtual reality and more Promote your game and make money Who This Book Is For This book requires no previous experience with programming or game development of any kind. Prior experience with the Android ecosystem recommended.
630
0 0
$a
Unity (Electronic resource)
$3
524921
630
0 0
$a
Android (Electronic resource)
$3
376300
650
0
$a
Mobile games
$x
Development.
$3
545192
650
1 4
$a
Computer Science.
$3
212513
650
2 4
$a
Programming Techniques.
$3
274470
650
2 4
$a
Programming Languages, Compilers, Interpreters.
$3
274102
650
2 4
$a
Software Engineering.
$3
274511
710
2
$a
SpringerLink (Online service)
$3
273601
773
0
$t
Springer eBooks
856
4 0
$u
http://dx.doi.org/10.1007/978-1-4842-2704-6
950
$a
Professional and Applied Computing (Springer-12059)
based on 0 review(s)
ALL
電子館藏
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
000000146212
電子館藏
1圖書
電子書
EB GV1469.15 S617 2017
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Multimedia file
http://dx.doi.org/10.1007/978-1-4842-2704-6
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login