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Immersive theatre and audience exper...
~
Biggin, Rose.
Immersive theatre and audience experiencespace, game and story in the work of Punchdrunk /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Immersive theatre and audience experienceby Rose Biggin.
Reminder of title:
space, game and story in the work of Punchdrunk /
Author:
Biggin, Rose.
Published:
Cham :Springer International Publishing :2017.
Description:
viii, 225 p. :ill., digital ;22 cm.
Contained By:
Springer eBooks
Subject:
Performing artsAudiences.
Online resource:
http://dx.doi.org/10.1007/978-3-319-62039-8
ISBN:
9783319620398$q(electronic bk.)
Immersive theatre and audience experiencespace, game and story in the work of Punchdrunk /
Biggin, Rose.
Immersive theatre and audience experience
space, game and story in the work of Punchdrunk /[electronic resource] :by Rose Biggin. - Cham :Springer International Publishing :2017. - viii, 225 p. :ill., digital ;22 cm.
1. Immersive theatre, immersive experience -- 2. Interactivity and immersion: theoretical approaches -- 3. Interactivity and immersion in The Drowned Man -- 4. Fan interactivity: communicating immersive experience -- 5. Follow the story: narrative and immersion -- 6. Exploring multi-stories: narrative, immersion and chronology -- 7. Play the story: an approach to narrative in immersive theatre -- 8. Environment and site-specificity: space, place and immersion -- 9. Conclusion.
This book is the first full-length monograph to focus on Punchdrunk, the internationally-renowned theatre company known for its pioneering approach to immersive theatre. With its promises of empowerment, freedom and experiential joy, immersive theatre continues to gain popularity - this study brings necessary critical analysis to this rapidly developing field. What exactly do we mean by audience "immersion"? How might immersion in a Punchdrunk production be described, theorised, situated or politicised? What is valued in immersive experience - and are these values explicit or implied? Immersive Theatre and Audience Experience draws on rehearsals, performances and archival access to Punchdrunk, providing new critical perspectives from cognitive studies, philosophical aesthetics, narrative theory and computer games. Its discussion of immersion is structured around three themes: interactivity and game; story and narrative; environment and space. Providing a rigorous theoretical toolkit to think further about the form's capabilities, and offering a unique set of approaches, this book will be of significance to scholars, students, artists and spectators.
ISBN: 9783319620398$q(electronic bk.)
Standard No.: 10.1007/978-3-319-62039-8doiSubjects--Topical Terms:
350837
Performing arts
--Audiences.
LC Class. No.: PN2193.A8 / B45 2017
Dewey Class. No.: 792.022
Immersive theatre and audience experiencespace, game and story in the work of Punchdrunk /
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1. Immersive theatre, immersive experience -- 2. Interactivity and immersion: theoretical approaches -- 3. Interactivity and immersion in The Drowned Man -- 4. Fan interactivity: communicating immersive experience -- 5. Follow the story: narrative and immersion -- 6. Exploring multi-stories: narrative, immersion and chronology -- 7. Play the story: an approach to narrative in immersive theatre -- 8. Environment and site-specificity: space, place and immersion -- 9. Conclusion.
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This book is the first full-length monograph to focus on Punchdrunk, the internationally-renowned theatre company known for its pioneering approach to immersive theatre. With its promises of empowerment, freedom and experiential joy, immersive theatre continues to gain popularity - this study brings necessary critical analysis to this rapidly developing field. What exactly do we mean by audience "immersion"? How might immersion in a Punchdrunk production be described, theorised, situated or politicised? What is valued in immersive experience - and are these values explicit or implied? Immersive Theatre and Audience Experience draws on rehearsals, performances and archival access to Punchdrunk, providing new critical perspectives from cognitive studies, philosophical aesthetics, narrative theory and computer games. Its discussion of immersion is structured around three themes: interactivity and game; story and narrative; environment and space. Providing a rigorous theoretical toolkit to think further about the form's capabilities, and offering a unique set of approaches, this book will be of significance to scholars, students, artists and spectators.
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Literature, Cultural and Media Studies (Springer-41173)
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EB PN2193.A8 B592 2017
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http://dx.doi.org/10.1007/978-3-319-62039-8
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