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An aesthetic framework derived from ...
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Jennings, Morgan Marie.
An aesthetic framework derived from the creative and conceptual design process of master designers of educational and game environments: A qualitative research perspective.
Record Type:
Electronic resources : Monograph/item
Title/Author:
An aesthetic framework derived from the creative and conceptual design process of master designers of educational and game environments: A qualitative research perspective.
Author:
Jennings, Morgan Marie.
Published:
Ann Arbor : ProQuest Dissertations & Theses, 1998
Description:
178 p.
Notes:
Source: Dissertation Abstracts International, Volume: 59-07, Section: A, page: 2325.
Notes:
Adviser: Jeffrey W. Bauer.
Contained By:
Dissertation Abstracts International59-07A.
Subject:
Curriculum development.
Online resource:
http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=9839536
ISBN:
9780591932263
An aesthetic framework derived from the creative and conceptual design process of master designers of educational and game environments: A qualitative research perspective.
Jennings, Morgan Marie.
An aesthetic framework derived from the creative and conceptual design process of master designers of educational and game environments: A qualitative research perspective.
- Ann Arbor : ProQuest Dissertations & Theses, 1998 - 178 p.
Source: Dissertation Abstracts International, Volume: 59-07, Section: A, page: 2325.
Thesis (Ph.D.)--University of Northern Colorado, 1998.
The research reported in this study is an investigation of the engaging and immersive properties of game and learning environments. A prescriptive aesthetic framework was then developed based upon interview data and aesthetic literature. The study performed was done in cooperation with six elite designers and two team members of recognized and/or award-winning products.
ISBN: 9780591932263Subjects--Topical Terms:
766069
Curriculum development.
An aesthetic framework derived from the creative and conceptual design process of master designers of educational and game environments: A qualitative research perspective.
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An aesthetic framework derived from the creative and conceptual design process of master designers of educational and game environments: A qualitative research perspective.
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Source: Dissertation Abstracts International, Volume: 59-07, Section: A, page: 2325.
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Thesis (Ph.D.)--University of Northern Colorado, 1998.
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The research reported in this study is an investigation of the engaging and immersive properties of game and learning environments. A prescriptive aesthetic framework was then developed based upon interview data and aesthetic literature. The study performed was done in cooperation with six elite designers and two team members of recognized and/or award-winning products.
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A review of aesthetic literature was used as a starting point upon which to build a prescriptive framework because popular multimedia environments appear to arouse the same characteristics as aesthetic experience. Results indicate that this may indeed be the case. The aesthetic framework does not generalize beyond this study.
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The data was studied as it represented a phenomena, not simply a summary description of an incident. At least three instances of a concept or phenomena were mentioned by different participants before it was considered as a sub-category, Five characteristics (unity, attention, active discovery, affect, intrinsic gratification) of an aesthetic experience from philosophical literature were used as primary coding categories and as part of the aesthetic framework after it was established that they accurately reflected the data from the participants.
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http://pqdd.sinica.edu.tw/twdaoapp/servlet/advanced?query=9839536
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