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Playing to learn with reacting to th...
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Hagood, Thomas Chase.
Playing to learn with reacting to the pastresearch on high impact, active learning practices /
紀錄類型:
書目-電子資源 : Monograph/item
正題名/作者:
Playing to learn with reacting to the pastedited by C. Edward Watson, Thomas Chase Hagood.
其他題名:
research on high impact, active learning practices /
其他作者:
Watson, C. Edward.
出版者:
Cham :Springer International Publishing :2018.
面頁冊數:
xxiv, 229 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
標題:
Active learning.
電子資源:
http://dx.doi.org/10.1007/978-3-319-61747-3
ISBN:
9783319617473$q(electronic bk.)
Playing to learn with reacting to the pastresearch on high impact, active learning practices /
Playing to learn with reacting to the past
research on high impact, active learning practices /[electronic resource] :edited by C. Edward Watson, Thomas Chase Hagood. - Cham :Springer International Publishing :2018. - xxiv, 229 p. :ill., digital ;24 cm.
1. Reacting to the Past: An Introduction to its Scholarly Foundation -- 2. Impact and Perception: Reacting to the Past at Middle Tennessee State University -- 3. The Crowded Streets of Paris: Using RTTP in Less-Than-Ideal Situations -- 4. Strengthening Students' Self-Efficacy through Reacting to the Past -- 5. Scaling a Reacting Game For Use At a Large Public University -- 6. Eliciting Meaningful Engagement in an Art History Survey Course: Reacting to the Past and Active Learning -- 7. Reconvening the Senate: Learning Outcomes after Using the Reacting to the Past Pedagogy in the Intermediate Latin Class -- 8. What Happens After Reacting? A Follow-up Study of Past RTTP Participants at a Public Regional University -- 9. Playing with Learning and Teaching in Higher Education: How Does Reacting to the Past Empower Students and Faculty? -- 10. How to Perform Educational Research in Reacting to the Past Settings: A Primer for the Scholarship of Teaching and Learning.
This book provides classroom practice and research studies that verify Reacting to the Past (RTTP)--a student-centered, active learning pedagogy that provides college students and faculty unique teaching and learning opportunities--as a high impact practice for student learning and engagement. The overarching objective of this book is to collect practices and evidence from multiple disciplines and institution types regarding the efficacy of RTTP in higher education classroom settings. At its core, RTTP is a game-based pedagogy with published games on some of the most conflicted moments of human history. While RTTP is deeply grounded in theory and literature that suggests its approaches can be impactful, deep and broad examinations of RTTP pedagogies in a range of course settings have not been extensively performed until now. This book provides guidance and an evidence-base on which to build RTTP practices.
ISBN: 9783319617473$q(electronic bk.)
Standard No.: 10.1007/978-3-319-61747-3doiSubjects--Topical Terms:
203383
Active learning.
LC Class. No.: LB1027.23 / .P59 2018
Dewey Class. No.: 378.179
Playing to learn with reacting to the pastresearch on high impact, active learning practices /
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1. Reacting to the Past: An Introduction to its Scholarly Foundation -- 2. Impact and Perception: Reacting to the Past at Middle Tennessee State University -- 3. The Crowded Streets of Paris: Using RTTP in Less-Than-Ideal Situations -- 4. Strengthening Students' Self-Efficacy through Reacting to the Past -- 5. Scaling a Reacting Game For Use At a Large Public University -- 6. Eliciting Meaningful Engagement in an Art History Survey Course: Reacting to the Past and Active Learning -- 7. Reconvening the Senate: Learning Outcomes after Using the Reacting to the Past Pedagogy in the Intermediate Latin Class -- 8. What Happens After Reacting? A Follow-up Study of Past RTTP Participants at a Public Regional University -- 9. Playing with Learning and Teaching in Higher Education: How Does Reacting to the Past Empower Students and Faculty? -- 10. How to Perform Educational Research in Reacting to the Past Settings: A Primer for the Scholarship of Teaching and Learning.
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