Language:
English
繁體中文
Help
圖資館首頁
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Artificial intelligence and games
~
SpringerLink (Online service)
Artificial intelligence and games
Record Type:
Electronic resources : Monograph/item
Title/Author:
Artificial intelligence and gamesby Georgios N. Yannakakis, Julian Togelius.
Author:
Yannakakis, Georgios N.
other author:
Togelius, Julian.
Published:
Cham :Springer International Publishing :2018.
Description:
xxiii, 337 p. :ill. (some col.), digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Electronic gamesProgramming.
Online resource:
http://dx.doi.org/10.1007/978-3-319-63519-4
ISBN:
9783319635194$q(electronic bk.)
Artificial intelligence and games
Yannakakis, Georgios N.
Artificial intelligence and games
[electronic resource] /by Georgios N. Yannakakis, Julian Togelius. - Cham :Springer International Publishing :2018. - xxiii, 337 p. :ill. (some col.), digital ;24 cm.
Part I Background -- Introduction -- AI Methods -- Part II Ways of Using AI in Games -- Playing Games -- Generating Content -- Modeling Players -- Part III, The Road Ahead -- Game AI Panorama -- Frontiers of Game AI Research -- References -- Index.
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
ISBN: 9783319635194$q(electronic bk.)
Standard No.: 10.1007/978-3-319-63519-4doiSubjects--Topical Terms:
719940
Electronic games
--Programming.
LC Class. No.: GV1469.15
Dewey Class. No.: 794.8163
Artificial intelligence and games
LDR
:01954nmm a2200325 a 4500
001
531674
003
DE-He213
005
20180217124621.0
006
m d
007
cr nn 008maaau
008
181113s2018 gw s 0 eng d
020
$a
9783319635194$q(electronic bk.)
020
$a
9783319635187$q(paper)
024
7
$a
10.1007/978-3-319-63519-4
$2
doi
035
$a
978-3-319-63519-4
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
GV1469.15
072
7
$a
UYQ
$2
bicssc
072
7
$a
TJFM1
$2
bicssc
072
7
$a
COM004000
$2
bisacsh
082
0 4
$a
794.8163
$2
23
090
$a
GV1469.15
$b
.Y24 2018
100
1
$a
Yannakakis, Georgios N.
$3
762642
245
1 0
$a
Artificial intelligence and games
$h
[electronic resource] /
$c
by Georgios N. Yannakakis, Julian Togelius.
260
$a
Cham :
$b
Springer International Publishing :
$b
Imprint: Springer,
$c
2018.
300
$a
xxiii, 337 p. :
$b
ill. (some col.), digital ;
$c
24 cm.
505
0
$a
Part I Background -- Introduction -- AI Methods -- Part II Ways of Using AI in Games -- Playing Games -- Generating Content -- Modeling Players -- Part III, The Road Ahead -- Game AI Panorama -- Frontiers of Game AI Research -- References -- Index.
520
$a
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
650
0
$a
Electronic games
$x
Programming.
$3
719940
650
0
$a
Artificial intelligence.
$3
194058
650
1 4
$a
Computer Science.
$3
212513
650
2 4
$a
Artificial Intelligence (incl. Robotics)
$3
252959
650
2 4
$a
Game Development.
$3
761231
650
2 4
$a
Computational Intelligence.
$3
338479
650
2 4
$a
User Interfaces and Human Computer Interaction.
$3
274517
650
2 4
$a
Computer Appl. in Arts and Humanities.
$3
274552
700
1
$a
Togelius, Julian.
$3
761227
710
2
$a
SpringerLink (Online service)
$3
273601
773
0
$t
Springer eBooks
856
4 0
$u
http://dx.doi.org/10.1007/978-3-319-63519-4
950
$a
Computer Science (Springer-11645)
based on 0 review(s)
ALL
電子館藏
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
000000152555
電子館藏
1圖書
電子書
EB GV1469.15 .Y24 2018 2018
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Multimedia file
http://dx.doi.org/10.1007/978-3-319-63519-4
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login