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Museum experience designcrowds, ecos...
~
Calvi, Licia.
Museum experience designcrowds, ecosystems and novel technologies /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Museum experience designedited by Arnold Vermeeren, Licia Calvi, Amalia Sabiescu.
Reminder of title:
crowds, ecosystems and novel technologies /
other author:
Vermeeren, Arnold.
Published:
Cham :Springer International Publishing :2018.
Description:
xiii, 345 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Museum exhibits.
Online resource:
http://dx.doi.org/10.1007/978-3-319-58550-5
ISBN:
9783319585505$q(electronic bk.)
Museum experience designcrowds, ecosystems and novel technologies /
Museum experience design
crowds, ecosystems and novel technologies /[electronic resource] :edited by Arnold Vermeeren, Licia Calvi, Amalia Sabiescu. - Cham :Springer International Publishing :2018. - xiii, 345 p. :ill., digital ;24 cm. - Springer series on cultural computing,2195-9056. - Springer series on cultural computing..
This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems. Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences - including participatory exhibits, crowd sourcing and crowd mining - that are meaningful and rewarding for all categories of audiences involved. Museum Experience Design reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so. Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums.
ISBN: 9783319585505$q(electronic bk.)
Standard No.: 10.1007/978-3-319-58550-5doiSubjects--Topical Terms:
289344
Museum exhibits.
LC Class. No.: AM151
Dewey Class. No.: 069.5
Museum experience designcrowds, ecosystems and novel technologies /
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This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems. Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences - including participatory exhibits, crowd sourcing and crowd mining - that are meaningful and rewarding for all categories of audiences involved. Museum Experience Design reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so. Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums.
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電子館藏
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000000152562
電子館藏
1圖書
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EB AM151 .M986 2018 2018
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1 records • Pages 1 •
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Multimedia
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http://dx.doi.org/10.1007/978-3-319-58550-5
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