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Emotion in video game soundtracking
~
Lee, Newton.
Emotion in video game soundtracking
Record Type:
Electronic resources : Monograph/item
Title/Author:
Emotion in video game soundtrackingedited by Duncan Williams, Newton Lee.
other author:
Williams, Duncan.
Published:
Cham :Springer International Publishing :2018.
Description:
x, 167 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Video game music.
Online resource:
http://dx.doi.org/10.1007/978-3-319-72272-6
ISBN:
9783319722726$q(electronic bk.)
Emotion in video game soundtracking
Emotion in video game soundtracking
[electronic resource] /edited by Duncan Williams, Newton Lee. - Cham :Springer International Publishing :2018. - x, 167 p. :ill., digital ;24 cm. - International series on computer entertainment and media technology,2364-947X. - International series on computer entertainment and media technology..
1 Welcome and Introduction from the Editors -- 2 Past: An overview of emotion as a parameter in music, definitions, and historical approaches -- 3 Present: Emotion in speech, singing, and sound effects -- 4 Present: Affectively-driven algorithmic composition -- 5 An auto-ethnographic approach to creating the emotional content of horror game soundtracking -- 6 Present: Brain Computer Music Interfacing (BCMI) -- 7 When the Soundtrack is the Game: from Audio-games to Gaming the Music -- 8 Motion Controllers, Sound, and Music in Video Games -- 9 Future: Repurposing music according to individual preferences for personalized soundtracks -- 10 Sounding the Story: Music in Videogame Cutscenes -- 11 The Impact of Multichannel Game Audio on the Quality and Enjoyment of Player Experience -- 12 Concluding remarks.
ISBN: 9783319722726$q(electronic bk.)
Standard No.: 10.1007/978-3-319-72272-6doiSubjects--Topical Terms:
806278
Video game music.
LC Class. No.: ML3540.7
Dewey Class. No.: 781.54
Emotion in video game soundtracking
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1 Welcome and Introduction from the Editors -- 2 Past: An overview of emotion as a parameter in music, definitions, and historical approaches -- 3 Present: Emotion in speech, singing, and sound effects -- 4 Present: Affectively-driven algorithmic composition -- 5 An auto-ethnographic approach to creating the emotional content of horror game soundtracking -- 6 Present: Brain Computer Music Interfacing (BCMI) -- 7 When the Soundtrack is the Game: from Audio-games to Gaming the Music -- 8 Motion Controllers, Sound, and Music in Video Games -- 9 Future: Repurposing music according to individual preferences for personalized soundtracks -- 10 Sounding the Story: Music in Videogame Cutscenes -- 11 The Impact of Multichannel Game Audio on the Quality and Enjoyment of Player Experience -- 12 Concluding remarks.
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User Interfaces and Human Computer Interaction.
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Lee, Newton.
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000000152578
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1圖書
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EB ML3540.7 .E54 2018 2018
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http://dx.doi.org/10.1007/978-3-319-72272-6
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