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Intersections in simulation and gami...
~
(1998 :)
Intersections in simulation and gaming21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, held as part of the first Australasian Simulation Congress, ASC 2016, Melbourne, VIC, Australia, September 26-29, 2016 : revised selected papers /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Intersections in simulation and gamingedited by Anjum Naweed ... [et al.].
Reminder of title:
21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, held as part of the first Australasian Simulation Congress, ASC 2016, Melbourne, VIC, Australia, September 26-29, 2016 : revised selected papers /
remainder title:
SimTecT 2016
other author:
Naweed, Anjum.
corporate name:
Published:
Cham :Springer International Publishing :2018.
Description:
xi, 412 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Simulation games in educationHandbooks, manuals, etc.
Online resource:
http://dx.doi.org/10.1007/978-3-319-78795-4
ISBN:
9783319787954$q(electronic bk.)
Intersections in simulation and gaming21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, held as part of the first Australasian Simulation Congress, ASC 2016, Melbourne, VIC, Australia, September 26-29, 2016 : revised selected papers /
Intersections in simulation and gaming
21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, held as part of the first Australasian Simulation Congress, ASC 2016, Melbourne, VIC, Australia, September 26-29, 2016 : revised selected papers /[electronic resource] :SimTecT 2016edited by Anjum Naweed ... [et al.]. - Cham :Springer International Publishing :2018. - xi, 412 p. :ill., digital ;24 cm. - Lecture notes in computer science,107110302-9743 ;. - Lecture notes in computer science ;4891..
This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016. The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.
ISBN: 9783319787954$q(electronic bk.)
Standard No.: 10.1007/978-3-319-78795-4doiSubjects--Topical Terms:
444987
Simulation games in education
--Handbooks, manuals, etc.
LC Class. No.: LB1029.S53
Dewey Class. No.: 371.397
Intersections in simulation and gaming21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, held as part of the first Australasian Simulation Congress, ASC 2016, Melbourne, VIC, Australia, September 26-29, 2016 : revised selected papers /
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21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, held as part of the first Australasian Simulation Congress, ASC 2016, Melbourne, VIC, Australia, September 26-29, 2016 : revised selected papers /
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This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016. The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.
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Computer Science (Springer-11645)
based on 0 review(s)
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電子館藏
1圖書
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EB LB1029.S53 A615 2016 2018
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1 records • Pages 1 •
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http://dx.doi.org/10.1007/978-3-319-78795-4
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