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Learning Java with games
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SpringerLink (Online service)
Learning Java with games
Record Type:
Electronic resources : Monograph/item
Title/Author:
Learning Java with gamesby Chong-wei Xu.
Author:
Xu, Chong-wei.
Published:
Cham :Springer International Publishing :2018.
Description:
xxiv, 563 p. :ill. (some col.), digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Java (Computer program language)Study and teaching.
Online resource:
https://doi.org/10.1007/978-3-319-72886-5
ISBN:
9783319728865$q(electronic bk.)
Learning Java with games
Xu, Chong-wei.
Learning Java with games
[electronic resource] /by Chong-wei Xu. - Cham :Springer International Publishing :2018. - xxiv, 563 p. :ill. (some col.), digital ;24 cm.
This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts. Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is. After studying a rich set of projects, the book turns to build up a "Three-layer Structure for Games" as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.
ISBN: 9783319728865$q(electronic bk.)
Standard No.: 10.1007/978-3-319-72886-5doiSubjects--Topical Terms:
826369
Java (Computer program language)
--Study and teaching.
LC Class. No.: QA76.73.J38
Dewey Class. No.: 005.133
Learning Java with games
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This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts. Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is. After studying a rich set of projects, the book turns to build up a "Three-layer Structure for Games" as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.
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EB QA76.73.J38 X8 2018 2018
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https://doi.org/10.1007/978-3-319-72886-5
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