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Beginning iOS AR game developmentdev...
~
Fowler, Allan.
Beginning iOS AR game developmentdeveloping augmented reality apps with Unity and C# /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Beginning iOS AR game developmentby Allan Fowler.
Reminder of title:
developing augmented reality apps with Unity and C# /
Author:
Fowler, Allan.
Published:
Berkeley, CA :Apress :2019.
Description:
xiii, 244 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Mobile gamesDevelopment.
Online resource:
https://doi.org/10.1007/978-1-4842-3618-5
ISBN:
9781484236185$q(electronic bk.)
Beginning iOS AR game developmentdeveloping augmented reality apps with Unity and C# /
Fowler, Allan.
Beginning iOS AR game development
developing augmented reality apps with Unity and C# /[electronic resource] :by Allan Fowler. - Berkeley, CA :Apress :2019. - xiii, 244 p. :ill., digital ;24 cm.
Chapter 1: Getting Started -- Chapter 2: Getting Started -- Chapter 3: The Unity ARKit -- Chapter 4: Hit Testing & Lighting -- Chapter 5: Making AR Games -- Chapter 6: Introducing Touch -- Chapter 7: Adding Plane Detection & Point Clouds -- Chapter 8: Final Steps.
Create a fully featured application that's both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You'll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple's part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences.
ISBN: 9781484236185$q(electronic bk.)
Standard No.: 10.1007/978-1-4842-3618-5doiSubjects--Uniform Titles:
Unity (Electronic resource)
Subjects--Topical Terms:
545192
Mobile games
--Development.
LC Class. No.: QA76.76.C672 / F695 2019
Dewey Class. No.: 005.25
Beginning iOS AR game developmentdeveloping augmented reality apps with Unity and C# /
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Chapter 1: Getting Started -- Chapter 2: Getting Started -- Chapter 3: The Unity ARKit -- Chapter 4: Hit Testing & Lighting -- Chapter 5: Making AR Games -- Chapter 6: Introducing Touch -- Chapter 7: Adding Plane Detection & Point Clouds -- Chapter 8: Final Steps.
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Create a fully featured application that's both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You'll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple's part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences.
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Professional and Applied Computing (Springer-12059)
based on 0 review(s)
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電子館藏
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EB QA76.76.C672 F785 2019 2019
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https://doi.org/10.1007/978-1-4842-3618-5
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