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Proceedings of the 1st International...
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Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and HeritageEARTH 2018 /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritageedited by Alessandro Luigini.
Reminder of title:
EARTH 2018 /
remainder title:
EARTH 2018
other author:
Luigini, Alessandro.
corporate name:
Published:
Cham :Springer International Publishing :2019.
Description:
xxxviii, 757 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Cultural propertyCongresses.Data processing
Online resource:
https://doi.org/10.1007/978-3-030-12240-9
ISBN:
9783030122409$q(electronic bk.)
Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and HeritageEARTH 2018 /
Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage
EARTH 2018 /[electronic resource] :EARTH 2018edited by Alessandro Luigini. - Cham :Springer International Publishing :2019. - xxxviii, 757 p. :ill., digital ;24 cm. - Advances in intelligent systems and computing,v.9192194-5357 ;. - Advances in intelligent systems and computing ;176..
This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2018), held in Brixen, Italy in July 2018. The papers focus on interdisciplinary and multi-disciplinary research concerning cutting-edge cultural heritage informatics and engineering; the use of technology for the representation, preservation and communication of cultural heritage knowledge; as well as heritage education in digital environments; innovative experiments in the field of digital representation; and methodological reflections on the use of IT tools in various educational contexts. The scope of the papers ranges from theoretical research to applications, including education, in several fields of science, technology and art. EARTH 2018 addressed a variety of topics and subtopics, including digital representation technologies, virtual museums and virtual exhibitions, virtual and augmented reality, digital heritage and digital arts, art and heritage education, teaching and technologies for museums, VR and AR technologies in schools, education through digital media, psychology of perception and attention, psychology of arts and communication, as well as serious games and gamification. As such the book provides architects, engineers, computer scientists, social scientists and designers interested in computer applications and cultural heritage with an overview of the latest advances in the field, particularly in the context of science, arts and education.
ISBN: 9783030122409$q(electronic bk.)
Standard No.: 10.1007/978-3-030-12240-9doiSubjects--Topical Terms:
806280
Cultural property
--Data processing--Congresses.
LC Class. No.: CC135
Dewey Class. No.: 363.69
Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and HeritageEARTH 2018 /
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This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2018), held in Brixen, Italy in July 2018. The papers focus on interdisciplinary and multi-disciplinary research concerning cutting-edge cultural heritage informatics and engineering; the use of technology for the representation, preservation and communication of cultural heritage knowledge; as well as heritage education in digital environments; innovative experiments in the field of digital representation; and methodological reflections on the use of IT tools in various educational contexts. The scope of the papers ranges from theoretical research to applications, including education, in several fields of science, technology and art. EARTH 2018 addressed a variety of topics and subtopics, including digital representation technologies, virtual museums and virtual exhibitions, virtual and augmented reality, digital heritage and digital arts, art and heritage education, teaching and technologies for museums, VR and AR technologies in schools, education through digital media, psychology of perception and attention, psychology of arts and communication, as well as serious games and gamification. As such the book provides architects, engineers, computer scientists, social scientists and designers interested in computer applications and cultural heritage with an overview of the latest advances in the field, particularly in the context of science, arts and education.
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Engineering (Springer-11647)
based on 0 review(s)
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電子館藏
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1 records • Pages 1 •
1
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Attachments
000000167456
電子館藏
1圖書
電子書
EB CC135 .I61 2018 2019
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Multimedia file
https://doi.org/10.1007/978-3-030-12240-9
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