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Augmented reality games.I,Understand...
~
Geroimenko, Vladimir.
Augmented reality games.I,Understanding the Pokemon GO phenomenon
Record Type:
Electronic resources : Monograph/item
Title/Author:
Augmented reality games.edited by Vladimir Geroimenko.
remainder title:
Understanding the Pokemon GO phenomenon
other author:
Geroimenko, Vladimir.
Published:
Cham :Springer International Publishing :2019.
Description:
xvi, 254 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Pokemon Go (Game)
Online resource:
https://doi.org/10.1007/978-3-030-15616-9
ISBN:
9783030156169$q(electronic bk.)
Augmented reality games.I,Understanding the Pokemon GO phenomenon
Augmented reality games.
I,Understanding the Pokemon GO phenomenon[electronic resource] /Understanding the Pokemon GO phenomenonedited by Vladimir Geroimenko. - Cham :Springer International Publishing :2019. - xvi, 254 p. :ill., digital ;24 cm.
Preface -- The Pokemon GO Phenomenon in Theoretical, Cultural and Conceptual Contexts -- The Nature of the Pokemon GO Phenomenon and Lessons Learned -- The Pokemon GO Phenomenon in Educational Context.
This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokemon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokemon GO, players' experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokemon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.
ISBN: 9783030156169$q(electronic bk.)
Standard No.: 10.1007/978-3-030-15616-9doiSubjects--Topical Terms:
841406
Pokemon Go (Game)
LC Class. No.: GV1469.35.P634
Dewey Class. No.: 794.8
Augmented reality games.I,Understanding the Pokemon GO phenomenon
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This is the first of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. In Volume I, the phenomenon of the Pokemon GO game is analysed in theoretical, cultural and conceptual contexts, with emphasis on its nature and the educational use of the game in children and adolescents. Game transfer phenomena, motives for playing Pokemon GO, players' experiences and memorable moments, social interaction, long-term engagement, health implications and many other issues raised by the Pokemon GO game are systematically examined and discussed. Augmented Reality Games I is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.
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based on 0 review(s)
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電子館藏
Items
1 records • Pages 1 •
1
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000000171072
電子館藏
1圖書
電子書
EB GV1469.35.P634 A921 2019 2019
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
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https://doi.org/10.1007/978-3-030-15616-9
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