Language:
English
繁體中文
Help
圖資館首頁
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Assessing the effectiveness of virtu...
~
Kruk, Mariusz, (1971-)
Assessing the effectiveness of virtual technologies in foreign and second language instruction
Record Type:
Electronic resources : Monograph/item
Title/Author:
Assessing the effectiveness of virtual technologies in foreign and second language instructionMariusz Kruk, editor.
other author:
Kruk, Mariusz,
Published:
Hershey, Pennsylvania :IGI Global,2018.
Description:
1 online resource (xix, 300 p.)
Subject:
Language and languagesStudy and teaching
Online resource:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-7286-2
ISBN:
9781522572879 (e-book)
Assessing the effectiveness of virtual technologies in foreign and second language instruction
Assessing the effectiveness of virtual technologies in foreign and second language instruction
[electronic resource] /Mariusz Kruk, editor. - Hershey, Pennsylvania :IGI Global,2018. - 1 online resource (xix, 300 p.)
Includes bibliographical references and index.
Chapter 1. The use of network-based virtual worlds in second language education: a research review -- Chapter 2. Factors affecting learner collaboration in 3D virtual worlds -- Chapter 3. An analysis of negotiation of meaning functions of advanced EFL learners in second life: negotiation of meaning in second life -- Chapter 4. The effects of second life on the motivation of EFL student teachers -- Chapter 5. The effect of second life as a virtual language learning environment on speaking anxiety: second life and anxiety -- Chapter 6. An exploration of using audio recorded speaking tasks with voicethread for l2 oral proficiency development -- Chapter 7. Exploring the effectiveness of online synchronous learning management systems: the case of a masters' level academic writing course -- Chapter 8. Evaluating mobile instant messaging for l2 development: a longitudinal investigation -- Chapter 9. Video game-based l2 learning: virtual worlds as texts, affinity spaces, and semiotic ecologies -- Chapter 10. A framework for engaging language learners in the online constructivist classrooms.
Restricted to subscribers or individual electronic text purchasers.
"This book explores how virtual technologies have the potential to engage language learners both within and outside the classroom (or a combination of the two) and to encourage language learning and teaching in the target language there and/or by means of them. It improves the understanding of virtual technologies in foreign/second language teaching and learning"--Provided by publisher.
ISBN: 9781522572879 (e-book)Subjects--Topical Terms:
214303
Language and languages
--Study and teaching
LC Class. No.: P53.285 / .A77 2018e
Dewey Class. No.: 418.0078/5
Assessing the effectiveness of virtual technologies in foreign and second language instruction
LDR
:02491nmm a2200277 a 4500
001
559984
003
IGIG
005
20191024144052.0
006
m o d
007
cr cn
008
200109s2018 pau fob 001 0 eng d
010
$z
2018022063
020
$a
9781522572879 (e-book)
020
$a
9781522572862 (hardback)
035
$a
(OCoLC)1076731288
035
$a
1081021131
040
$a
CaBNVSL
$b
eng
$c
CaBNVSL
$d
CaBNVSL
050
0 0
$a
P53.285
$b
.A77 2018e
082
0 0
$a
418.0078/5
$2
23
245
0 0
$a
Assessing the effectiveness of virtual technologies in foreign and second language instruction
$h
[electronic resource] /
$c
Mariusz Kruk, editor.
260
$a
Hershey, Pennsylvania :
$b
IGI Global,
$c
2018.
300
$a
1 online resource (xix, 300 p.)
504
$a
Includes bibliographical references and index.
505
0
$a
Chapter 1. The use of network-based virtual worlds in second language education: a research review -- Chapter 2. Factors affecting learner collaboration in 3D virtual worlds -- Chapter 3. An analysis of negotiation of meaning functions of advanced EFL learners in second life: negotiation of meaning in second life -- Chapter 4. The effects of second life on the motivation of EFL student teachers -- Chapter 5. The effect of second life as a virtual language learning environment on speaking anxiety: second life and anxiety -- Chapter 6. An exploration of using audio recorded speaking tasks with voicethread for l2 oral proficiency development -- Chapter 7. Exploring the effectiveness of online synchronous learning management systems: the case of a masters' level academic writing course -- Chapter 8. Evaluating mobile instant messaging for l2 development: a longitudinal investigation -- Chapter 9. Video game-based l2 learning: virtual worlds as texts, affinity spaces, and semiotic ecologies -- Chapter 10. A framework for engaging language learners in the online constructivist classrooms.
506
$a
Restricted to subscribers or individual electronic text purchasers.
520
3
$a
"This book explores how virtual technologies have the potential to engage language learners both within and outside the classroom (or a combination of the two) and to encourage language learning and teaching in the target language there and/or by means of them. It improves the understanding of virtual technologies in foreign/second language teaching and learning"--Provided by publisher.
650
0
$a
Language and languages
$x
Study and teaching
$x
Computer network resources.
$3
214303
650
0
$a
Language and languages
$x
Computer-assisted instruction.
$3
220561
650
0
$a
Second language acquisition
$x
Computer-assisted instruction.
$3
529913
650
0
$a
Internet in education.
$3
207352
650
0
$a
Virtual reality in education.
$3
237993
700
1
$a
Kruk, Mariusz,
$d
1971-
$e
editor.
$3
843445
856
4 0
$u
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-7286-2
based on 0 review(s)
ALL
電子館藏
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
000000172055
電子館藏
1圖書
電子書
EB P53.285 .A77 2018 2018
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Multimedia file
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-7286-2
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login