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Introduction to software design with...
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Robillard, Martin P.
Introduction to software design with Java
Record Type:
Electronic resources : Monograph/item
Title/Author:
Introduction to software design with Javaby Martin P. Robillard.
Author:
Robillard, Martin P.
Published:
Cham :Springer International Publishing :2019.
Description:
xii, 297 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Java (Computer program language)
Online resource:
https://doi.org/10.1007/978-3-030-24094-3
ISBN:
9783030240943$q(electronic bk.)
Introduction to software design with Java
Robillard, Martin P.
Introduction to software design with Java
[electronic resource] /by Martin P. Robillard. - Cham :Springer International Publishing :2019. - xii, 297 p. :ill., digital ;24 cm.
Introduction -- Encapsulation -- Types and Interfaces -- Object State -- Unit Testing -- Composition -- Inheritance -- Inversion of Control -- Functional Design.
This textbook provides an in-depth introduction to software design, with a focus on object-oriented design, and using the Java programming language. Its goal is to help readers learn software design by discovering the experience of the design process. To this end, a narrative is used that introduces each element of design know-how in context, and explores alternative solutions in that context. The narrative is supported by hundreds of code fragments and design diagrams. The first chapter is a general introduction to software design. The subsequent chapters cover design concepts and techniques, which are presented as a continuous narrative anchored in specific design problems. The design concepts and techniques covered include effective use of types and interfaces, encapsulation, composition, inheritance, design patterns, unit testing, and many more. A major emphasis is placed on coding and experimentation as a necessary complement to reading the text. To support this aspect of the learning process, a companion website with practice problems is provided, and three sample applications that capture numerous design decisions are included. Guidance on these sample applications is provided in a section called "Code Exploration" at the end of each chapter. Although the Java language is used as a means of conveying design-related ideas, the book's main goal is to address concepts and techniques that are applicable in a host of technologies. This book is intended for readers who have a minimum of programming experience and want to move from writing small programs and scripts to tackling the development of larger systems. This audience naturally includes students in university-level computer science and software engineering programs. As the prerequisites to specific computing concepts are kept to a minimum, the content is also accessible to programmers without a primary training in computing. In a similar vein, understanding the code fragments requires only a minimal grasp of the language, such as would be taught in an introductory programming course.
ISBN: 9783030240943$q(electronic bk.)
Standard No.: 10.1007/978-3-030-24094-3doiSubjects--Topical Terms:
189341
Java (Computer program language)
LC Class. No.: QA76.73.J38 / R63 2019
Dewey Class. No.: 005.117
Introduction to software design with Java
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Introduction -- Encapsulation -- Types and Interfaces -- Object State -- Unit Testing -- Composition -- Inheritance -- Inversion of Control -- Functional Design.
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This textbook provides an in-depth introduction to software design, with a focus on object-oriented design, and using the Java programming language. Its goal is to help readers learn software design by discovering the experience of the design process. To this end, a narrative is used that introduces each element of design know-how in context, and explores alternative solutions in that context. The narrative is supported by hundreds of code fragments and design diagrams. The first chapter is a general introduction to software design. The subsequent chapters cover design concepts and techniques, which are presented as a continuous narrative anchored in specific design problems. The design concepts and techniques covered include effective use of types and interfaces, encapsulation, composition, inheritance, design patterns, unit testing, and many more. A major emphasis is placed on coding and experimentation as a necessary complement to reading the text. To support this aspect of the learning process, a companion website with practice problems is provided, and three sample applications that capture numerous design decisions are included. Guidance on these sample applications is provided in a section called "Code Exploration" at the end of each chapter. Although the Java language is used as a means of conveying design-related ideas, the book's main goal is to address concepts and techniques that are applicable in a host of technologies. This book is intended for readers who have a minimum of programming experience and want to move from writing small programs and scripts to tackling the development of larger systems. This audience naturally includes students in university-level computer science and software engineering programs. As the prerequisites to specific computing concepts are kept to a minimum, the content is also accessible to programmers without a primary training in computing. In a similar vein, understanding the code fragments requires only a minimal grasp of the language, such as would be taught in an introductory programming course.
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EB QA76.73.J38 R654 2019 2019
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https://doi.org/10.1007/978-3-030-24094-3
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