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Advances in computer entertainment t...
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Advances in computer entertainment technology14th International Conference, ACE 2017, London, UK, December 14-16, 2017 : proceedings /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Advances in computer entertainment technologyedited by Adrian David Cheok, Masahiko Inami, Teresa Romao.
Reminder of title:
14th International Conference, ACE 2017, London, UK, December 14-16, 2017 : proceedings /
remainder title:
ACE 2017
other author:
Cheok, Adrian David.
corporate name:
Published:
Cham :Springer International Publishing :2018.
Description:
xvi, 895 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Entertainment computingCongresses.
Online resource:
https://doi.org/10.1007/978-3-319-76270-8
ISBN:
9783319762708$q(electronic bk.)
Advances in computer entertainment technology14th International Conference, ACE 2017, London, UK, December 14-16, 2017 : proceedings /
Advances in computer entertainment technology
14th International Conference, ACE 2017, London, UK, December 14-16, 2017 : proceedings /[electronic resource] :ACE 2017edited by Adrian David Cheok, Masahiko Inami, Teresa Romao. - Cham :Springer International Publishing :2018. - xvi, 895 p. :ill., digital ;24 cm. - Lecture notes in computer science,107140302-9743 ;. - Lecture notes in computer science ;4891..
This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.
ISBN: 9783319762708$q(electronic bk.)
Standard No.: 10.1007/978-3-319-76270-8doiSubjects--Topical Terms:
444413
Entertainment computing
--Congresses.
LC Class. No.: QA76.9.E57 / I57 2017
Dewey Class. No.: 790.20285
Advances in computer entertainment technology14th International Conference, ACE 2017, London, UK, December 14-16, 2017 : proceedings /
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This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.
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Computer Science (Springer-11645)
based on 0 review(s)
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電子館藏
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000000176975
電子館藏
1圖書
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EB QA76.9.E57 I61 2017 2018
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1 records • Pages 1 •
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https://doi.org/10.1007/978-3-319-76270-8
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