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Learn Java with mathusing fun projec...
~
Dai, Ron.
Learn Java with mathusing fun projects and games /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Learn Java with mathby Ron Dai.
Reminder of title:
using fun projects and games /
Author:
Dai, Ron.
Published:
Berkeley, CA :Apress :2019.
Description:
xix, 231 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Java (Computer program language)
Online resource:
https://doi.org/10.1007/978-1-4842-5209-3
ISBN:
9781484252093$q(electronic bk.)
Learn Java with mathusing fun projects and games /
Dai, Ron.
Learn Java with math
using fun projects and games /[electronic resource] :by Ron Dai. - Berkeley, CA :Apress :2019. - xix, 231 p. :ill., digital ;24 cm.
Part 1 Java Basic -- 1. Introduction -- 2. Number Basics -- 3. Java Basics -- 4. Start Playing with Java -- 5. Variables -- 6. First Algorithm -- 7. Input and Output -- 8. Errors and Tips -- 9. Loop structure - For Loop -- 10. Loop structure - While Loop -- 11. Control Structure -- 12. Summary -- 13. Projects -- 14. Hints -- Part 2 Java Intermediate -- 15. Wright Brothers' Coin Flip Game -- 16. Pythagorean Triples -- 17. Strong Typed Programming -- 18. Conditional Statements -- 19. Switch Statement -- 20. Tracing Moving Objects -- 21. Counting -- 22. Factorization -- 23. Exploratory Experimentation of Pi -- 24. Class Concept - O.O.P. -- 25. Interface - Total Abstraction -- 26. Inheritance - Code Reuse -- 27. Encapsulation and Polymorphism -- 28. Array - a Simple and Efficient Data Structure -- 29. Common Pitfalls -- 30. Design Considerations -- 31. IOU Computation -- 32. Projects -- 33. Java Intermediate Solutions.
There are many good Java programming books on the market, but it's not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood. You'll start with the fundamentals of Java programming and review how it integrates with basic mathematical concepts through many practical examples. You'll witness firsthand how Java can be a powerful tool or framework in your experimentation work. Learn Java with Math reveals how a strong math foundation is key to learning programming design. Using this as your motivation, you'll be programming in Java in no time.
ISBN: 9781484252093$q(electronic bk.)
Standard No.: 10.1007/978-1-4842-5209-3doiSubjects--Topical Terms:
189341
Java (Computer program language)
LC Class. No.: QA76.73.J38 / D35 2019
Dewey Class. No.: 005.133
Learn Java with mathusing fun projects and games /
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using fun projects and games /
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by Ron Dai.
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ill., digital ;
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Part 1 Java Basic -- 1. Introduction -- 2. Number Basics -- 3. Java Basics -- 4. Start Playing with Java -- 5. Variables -- 6. First Algorithm -- 7. Input and Output -- 8. Errors and Tips -- 9. Loop structure - For Loop -- 10. Loop structure - While Loop -- 11. Control Structure -- 12. Summary -- 13. Projects -- 14. Hints -- Part 2 Java Intermediate -- 15. Wright Brothers' Coin Flip Game -- 16. Pythagorean Triples -- 17. Strong Typed Programming -- 18. Conditional Statements -- 19. Switch Statement -- 20. Tracing Moving Objects -- 21. Counting -- 22. Factorization -- 23. Exploratory Experimentation of Pi -- 24. Class Concept - O.O.P. -- 25. Interface - Total Abstraction -- 26. Inheritance - Code Reuse -- 27. Encapsulation and Polymorphism -- 28. Array - a Simple and Efficient Data Structure -- 29. Common Pitfalls -- 30. Design Considerations -- 31. IOU Computation -- 32. Projects -- 33. Java Intermediate Solutions.
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There are many good Java programming books on the market, but it's not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood. You'll start with the fundamentals of Java programming and review how it integrates with basic mathematical concepts through many practical examples. You'll witness firsthand how Java can be a powerful tool or framework in your experimentation work. Learn Java with Math reveals how a strong math foundation is key to learning programming design. Using this as your motivation, you'll be programming in Java in no time.
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Professional and Applied Computing (Springer-12059)
based on 0 review(s)
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https://doi.org/10.1007/978-1-4842-5209-3
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