Language:
English
繁體中文
Help
圖資館首頁
Login
Back
Switch To:
Labeled
|
MARC Mode
|
ISBD
Developing inclusive mobile appsbuil...
~
SpringerLink (Online service)
Developing inclusive mobile appsbuilding accessible apps for iOS and Android /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Developing inclusive mobile appsby Rob Whitaker.
Reminder of title:
building accessible apps for iOS and Android /
Author:
Whitaker, Rob.
Published:
Berkeley, CA :Apress :2020.
Description:
xvii, 342 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Mobile apps.
Online resource:
https://doi.org/10.1007/978-1-4842-5814-9
ISBN:
9781484258149$q(electronic bk.)
Developing inclusive mobile appsbuilding accessible apps for iOS and Android /
Whitaker, Rob.
Developing inclusive mobile apps
building accessible apps for iOS and Android /[electronic resource] :by Rob Whitaker. - Berkeley, CA :Apress :2020. - xvii, 342 p. :ill., digital ;24 cm.
Chapter 1: Accessibility -- Chapter 2: Digital Inclusion -- Chapter 3: WAG for Mobile -- Chapter 4: Android Accessibility Model -- Chapter 5: Android Accessibility Features -- Chapter 6: iOS Accessibility Model -- Chapter 7: iOS Features: General -- Chapter 8: iOS Features: Vision -- Chapter 9: iOS Features Physical -- Chapter 10: iOS Features: Hearing -- Chapter 11: Testing -- Chapter 12: Techniques.
By failing to consider those with needs different to ourselves, we are telling these people they are not welcome in our app, and therefore that technology as a whole, is not for them. This is not hyperbole-23% of people in the US with a registered disability aren't online at all, that's three times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard. To combat the issue of online exclusion, this book covers considerations mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities-mental or physical-and how to create a better experience for everyone. Software is not made up of cold, unthinking algorithms. Accessibility really plays down to your skills as a developer. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances. You will: Create mobile experiences that work for as many people as possible Incorporate a worldview of accessibility and customer service into your design Work with accessibility tools and techniques commonly available for developers.
ISBN: 9781484258149$q(electronic bk.)
Standard No.: 10.1007/978-1-4842-5814-9doiSubjects--Topical Terms:
702955
Mobile apps.
LC Class. No.: QA76.59 / .W55 2020
Dewey Class. No.: 004.167
Developing inclusive mobile appsbuilding accessible apps for iOS and Android /
LDR
:02779nmm a2200325 a 4500
001
572187
003
DE-He213
005
20200428065038.0
006
m d
007
cr nn 008maaau
008
200922s2020 cau s 0 eng d
020
$a
9781484258149$q(electronic bk.)
020
$a
9781484258132$q(paper)
024
7
$a
10.1007/978-1-4842-5814-9
$2
doi
035
$a
978-1-4842-5814-9
040
$a
GP
$c
GP
041
0
$a
eng
050
4
$a
QA76.59
$b
.W55 2020
072
7
$a
UMS
$2
bicssc
072
7
$a
COM051460
$2
bisacsh
072
7
$a
UMS
$2
thema
082
0 4
$a
004.167
$2
23
090
$a
QA76.59
$b
.W578 2020
100
1
$a
Whitaker, Rob.
$3
859125
245
1 0
$a
Developing inclusive mobile apps
$h
[electronic resource] :
$b
building accessible apps for iOS and Android /
$c
by Rob Whitaker.
260
$a
Berkeley, CA :
$b
Apress :
$b
Imprint: Apress,
$c
2020.
300
$a
xvii, 342 p. :
$b
ill., digital ;
$c
24 cm.
505
0
$a
Chapter 1: Accessibility -- Chapter 2: Digital Inclusion -- Chapter 3: WAG for Mobile -- Chapter 4: Android Accessibility Model -- Chapter 5: Android Accessibility Features -- Chapter 6: iOS Accessibility Model -- Chapter 7: iOS Features: General -- Chapter 8: iOS Features: Vision -- Chapter 9: iOS Features Physical -- Chapter 10: iOS Features: Hearing -- Chapter 11: Testing -- Chapter 12: Techniques.
520
$a
By failing to consider those with needs different to ourselves, we are telling these people they are not welcome in our app, and therefore that technology as a whole, is not for them. This is not hyperbole-23% of people in the US with a registered disability aren't online at all, that's three times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard. To combat the issue of online exclusion, this book covers considerations mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities-mental or physical-and how to create a better experience for everyone. Software is not made up of cold, unthinking algorithms. Accessibility really plays down to your skills as a developer. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances. You will: Create mobile experiences that work for as many people as possible Incorporate a worldview of accessibility and customer service into your design Work with accessibility tools and techniques commonly available for developers.
650
0
$a
Mobile apps.
$3
702955
650
0
$a
Computers and people with disabilities.
$3
291147
650
1 4
$a
Mobile Computing.
$3
763350
650
2 4
$a
Apple and iOS.
$3
761731
650
2 4
$a
Computer Science, general.
$3
274540
710
2
$a
SpringerLink (Online service)
$3
273601
773
0
$t
Springer eBooks
856
4 0
$u
https://doi.org/10.1007/978-1-4842-5814-9
950
$a
Professional and Applied Computing (Springer-12059)
based on 0 review(s)
ALL
電子館藏
Items
1 records • Pages 1 •
1
Inventory Number
Location Name
Item Class
Material type
Call number
Usage Class
Loan Status
No. of reservations
Opac note
Attachments
000000178836
電子館藏
1圖書
電子書
EB QA76.59 .W578 2020 2020
一般使用(Normal)
On shelf
0
1 records • Pages 1 •
1
Multimedia
Multimedia file
https://doi.org/10.1007/978-1-4842-5814-9
Reviews
Add a review
and share your thoughts with other readers
Export
pickup library
Processing
...
Change password
Login