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Technology and creativityproduction,...
~
Khaire, Mukti.
Technology and creativityproduction, mediation and evaluation in the digital age /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Technology and creativityedited by Jesper Strandgaard Pedersen, Barbara Slavich, Mukti Khaire.
Reminder of title:
production, mediation and evaluation in the digital age /
other author:
Strandgaard Pedersen, Jesper.
Published:
Cham :Springer International Publishing :2020.
Description:
xix, 291 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Cultural industriesTechnological innovations.
Online resource:
https://doi.org/10.1007/978-3-030-17566-5
ISBN:
9783030175665$q(electronic bk.)
Technology and creativityproduction, mediation and evaluation in the digital age /
Technology and creativity
production, mediation and evaluation in the digital age /[electronic resource] :edited by Jesper Strandgaard Pedersen, Barbara Slavich, Mukti Khaire. - Cham :Springer International Publishing :2020. - xix, 291 p. :ill., digital ;24 cm.
Introduction: Technology and Creativity in Creative Industries -- Innovators' Acts of Framing and Audiences' Structural Characteristics in Novelty Recognition -- The Alchemy of Painting: How the Technology of Oil Paint Transmuted Art -- Industry or Field? The Value of the Field Construct to Study Digital Creative Industries -- The Internet as Liberating Space for the Visual Arts: Political Hopes and Sociological Realities -- Evaluation and Producers' Attention to Ratings in the Chocolate Confectionery Markets -- Alone or in Concert? Creative Entrepreneurs and the Role of Multiple Institutional Logics in Crowdfunding Pitches -- Museums and Technology for Value Creation -- Reassembling Cultural Journalism in the Digital Age -- Digital Transformation and Business Model Innovation in the Film Industry: The Case of Movieday.it -- Afterword.
This edited book explores the digital challenge for cultural-creative organizations and industries, and its impact on production, meaning-making, consumption and valuation of cultural-creative products and experiences. Discussing digital changes such as user-generated content, social media, business model innovation and product development, the chapters challenge deep-seated definitions of creative individuals, organizations and industries, offering insights into how this creative aspect is argued and legitimized. Placing an emphasis on research that deals with the digital challenge, this collection theorizes its significance for the nature and dynamics of creative industries as well as its impact on the mediation of experiences and the creation and consumption of cultural-creative products.
ISBN: 9783030175665$q(electronic bk.)
Standard No.: 10.1007/978-3-030-17566-5doiSubjects--Topical Terms:
865482
Cultural industries
--Technological innovations.
LC Class. No.: HD9999.C9472
Dewey Class. No.: 338.477
Technology and creativityproduction, mediation and evaluation in the digital age /
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production, mediation and evaluation in the digital age /
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edited by Jesper Strandgaard Pedersen, Barbara Slavich, Mukti Khaire.
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Introduction: Technology and Creativity in Creative Industries -- Innovators' Acts of Framing and Audiences' Structural Characteristics in Novelty Recognition -- The Alchemy of Painting: How the Technology of Oil Paint Transmuted Art -- Industry or Field? The Value of the Field Construct to Study Digital Creative Industries -- The Internet as Liberating Space for the Visual Arts: Political Hopes and Sociological Realities -- Evaluation and Producers' Attention to Ratings in the Chocolate Confectionery Markets -- Alone or in Concert? Creative Entrepreneurs and the Role of Multiple Institutional Logics in Crowdfunding Pitches -- Museums and Technology for Value Creation -- Reassembling Cultural Journalism in the Digital Age -- Digital Transformation and Business Model Innovation in the Film Industry: The Case of Movieday.it -- Afterword.
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This edited book explores the digital challenge for cultural-creative organizations and industries, and its impact on production, meaning-making, consumption and valuation of cultural-creative products and experiences. Discussing digital changes such as user-generated content, social media, business model innovation and product development, the chapters challenge deep-seated definitions of creative individuals, organizations and industries, offering insights into how this creative aspect is argued and legitimized. Placing an emphasis on research that deals with the digital challenge, this collection theorizes its significance for the nature and dynamics of creative industries as well as its impact on the mediation of experiences and the creation and consumption of cultural-creative products.
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Business and Management (Springer-41169)
based on 0 review(s)
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電子館藏
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1 records • Pages 1 •
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000000182275
電子館藏
1圖書
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EB HD9999.C9472 T255 2020 2020
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0
1 records • Pages 1 •
1
Multimedia
Multimedia file
https://doi.org/10.1007/978-3-030-17566-5
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