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Making smart cities more playableexp...
~
Nijholt, Anton.
Making smart cities more playableexploring playable cities /
Record Type:
Electronic resources : Monograph/item
Title/Author:
Making smart cities more playableedited by Anton Nijholt.
Reminder of title:
exploring playable cities /
other author:
Nijholt, Anton.
Published:
Singapore :Springer Singapore :2020.
Description:
xi, 377 p. :ill., digital ;24 cm.
Contained By:
Springer eBooks
Subject:
Smart citiesSocial aspects.
Online resource:
https://doi.org/10.1007/978-981-13-9765-3
ISBN:
9789811397653$q(electronic bk.)
Making smart cities more playableexploring playable cities /
Making smart cities more playable
exploring playable cities /[electronic resource] :edited by Anton Nijholt. - Singapore :Springer Singapore :2020. - xi, 377 p. :ill., digital ;24 cm. - Gaming media and social effects,2197-9685. - Gaming media and social effects..
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human-computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.
ISBN: 9789811397653$q(electronic bk.)
Standard No.: 10.1007/978-981-13-9765-3doiSubjects--Topical Terms:
865643
Smart cities
--Social aspects.
LC Class. No.: HT153 / .M35 2020
Dewey Class. No.: 307.1216
Making smart cities more playableexploring playable cities /
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edited by Anton Nijholt.
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This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human-computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.
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Intelligent Technologies and Robotics (Springer-42732)
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電子館藏
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000000182413
電子館藏
1圖書
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EB HT153 .M235 2020 2020
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1 records • Pages 1 •
1
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https://doi.org/10.1007/978-981-13-9765-3
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